Hello,

    Today I am here to explain the Raindance's srenghts and weaknesses and
some srategy

    Strengths
    1.Articuno-what a lifesaver for Raindance
      -Can take out your Gyaridos,and especially Magikarp.This will free up
slots if your playing with a typical Raindance.(ya know,3-3,or4-4 line with
them)
      -You should always have 3 or 4 in your Raindance if  possible
      -A basic pokemon,doesn't have to go through weak evolutions like
magikarp.
      -70HP,Resistance,No weakness.

    2.Lapras-Your solution for Mr.Mime
      -He is a nice way to get rid of the Fossil Magmars that seem to be
taking over tourneys.
      -Confusion is a threat to many things,especially Ditto and Mr. Mime.If
your ever in the threat of Muk's pokemon power you can always try to confuse
it so you can use your Raindance power.

    3.Pokemon Breeder-Without this Raindance would be joke of tourney
winning deck.
    -You need this if you want your Raindance to stay together.
    -Try to fit in 3 or 4

    4.This type of deck needs tons of search cards.You always put in 4
Bills,3-4 Oaks and and atleast 1-3 ComputerSearchs.You must have these
requirements.I've seen decks with 2 Bills and 2 Oaks (raindance decks of
course).You wont win this way,trust me. So having 4 Bills,3-4 Oaks and a
couple of ComputerSearches will give Raindance plenty of extra power.

(I didn't add Blastoise on the list because for a Raindance to be a
Raindance it has to have Blastoise,and obviously Blastoises power is what
runs the deck,and thats its greatest strength.)


    Weaknesses and Solutions

    1.Electabuzz Haymaker-This is probably the biggest problem for this type
of deck. First of all they'll beat you down with Electabuzz,and you can't do
anything about it at that moment.Well to get around those 70HP Monsters you
simply add a couple of PlusPowers.This will especially help you when an
Electabuzz  just ThunderPunched your Blastoise for 80 damage and all you can
do is put 60 on that undamaged Electabuzz.Well add a plus power and there
goes Electabuzz.Also Energy Removal is a problem in the late game.You may
say who cares about EnergyRemoval I can just Oak and get more. Well in the
late game this can be a big problem. You want to Oak for more but if you use
that Oak your opponent will stall you out.I especially hate when you just
got 5 energies on Blastoise and they use two S.E.R.s and a E.R. and your out
of Energy.Well, just throw in some Energy Retrievals as Tyler Grund said in
his Raindance Article. When they see you do this they'll probably complain
about how they should have saved those.


   2.MEW-Devolution Beam will screw your Breeders up badly. It will
especially effect those decks that just have 4 Squirtle,4 Blastoise, and 4
Pokemon Breeders.The only real way around this is ItemFinders or to have
wortorles handy.Even with Wartortle,or Extra Breeders they can just keep on
Devolving you so you can't get Blastoise out long enouph.So theres no strait
way around this.
  All in all I think when Raindance at its full potential it is hard to get
around. Use these tips wisely and understand that you can't have a super
effective raindance with 1 or 2 Blastoise.Trust me on that.And don't make
deck where you have screwed up evolutions and only like 1 of every card,like
you have 2charmander,2charmeleon,and 2 Charizard  and 1 Vulpix and 1
Ninetales.
   Oh,and Blaine's Ninetales isn't the next Charizard.He does have a quick
powerful first attack, too.

  Well I hoped you liked my hints.Email me at zacharybrockway@hotmail.com
















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