Ah Raindance.
Using the Blastoise that's been out since base.
*sigh* Everyone hates it, except for the users.
hehehehe....
Lets Observe The pokemon choices for the raindance,
shall we?
POKEMON
Overview - Basically Blastoise and his
high-hitting buddies
Squirtle***** Chansey**
Kangaskhan**
Blastoise*****
Articuno**** Poliwrath***
Lapras***
Gyarados*** A Bunch of other Water pokémon*
Dewgong**
Jigglypuff**** Scyther***
Rating System of Useful-ness and Popularity:
****** - Always
**** - Most Common
*** - Either Losing Popularity, or Gaining
** - Probably a cheaper Substitute, or a not-too-popular
Staller
* - They probably shouldn't even have the card in
there
Now, Lets Examine these Pokemon's weaknesses
Blastoise - Aerodactyl, Mew, Muk, Promo
Pikachu, Electabuzz, Early Gust of Wind, Psyduck, and Lass.
Articuno - Chansey, ER, uh, what can I
say, Articuno's a great card.... =(
I can't think of any weaknesses it could have
except to a Chansey.....doh.
Jigglypuff - Mwahahahahaha, The Hitmonchan,
or basically any fighting pokemon.
Jigglypuff can't hold its own except for against
Mr. Mime and other various Psy Pokemon.
Gyarados - The ever-popular Scyther.
Poliwrath - Look above. ^
^ ^ ^ ^
Kangaskhan & Chansey - Not too popular,
can't do much except kill them, because thats what both of you want........ :oP
Thats the Pokemon Section. If you wanted to
build a Blastoise Hunter (what I call my anti-rain dance) It should be an
Electric/Fighting Deck, with 1-2 Promo Pikachu's, Hitmonchans, Electabuzzes,
and Scythers. Muk and Aerodactyl also fit nicely into any anti-Rain
Dance, or as Rain Dance protection. Yes, most anti-decks look
like modified haymakers, but thats the way it goes.
The TRAINERS.
Overview - Well, Let me put it this way,
probably stuff to get energy and blastoise, a few gusts, and maybe plus
powers. Hehehehe.....
Standard Rain Dance Trainers
Bill
Oak*
CPU Search*
Poké Trader
Pokébreeder*
Gust of Wind*
Plus Power
Gambler
Note: The Ones with the * are the ones Rain Dance
RELIES on.
Take out those, you take out the deck.
Now, Since no one's smart enough to put in a
single Wartortle to get around muk and lass, hehe......=) Just a note that
Wartortle isn't a bad idea....
Rain Dance is Trainer heavy, and its not.
See, it usually doesn't run a variety of Trainers, but it uses masses of those
trainers. Since MOST EVERYONE relies on pure breeders to get out
blastoise, You can stop the trainers and be productive in killing off multiple
Squirtles. The key to these trainer problems?
A first turn lass. hehehe, they usually have god
hands, since they have about 4 of everything. So to take Rain Dance
Trainers, you need some of the following:
Lass Imp. Oak
Omanyte Mankey Evil Vileplume
Onto the Energy........
Overview: Rain Dance is now running low
energy. Energy Denial, if put together correctly, CAN crush Rain Dance.
But alas, few build the ER right. They often forget that they need a stalling
half of the deck, since the opponent is going to end up oaking and billing
like crazy to get that energy they need.
Average Energy Count:
22-24 Water (Could Be Less)
2-4 DBL's (Depending on the amount of Colorless
Pokemon)
Lapras will slowly eat away at you with its one
energy attack, so in this energy denial you're going to use to take Rain Dance
down, you're going to have to Imp. Oak that Hand full o' Energy they just got
from a REAL prof oak. heheh. If you're lucky, they'll end up with all
those trainers they have and no energy. Even if Blastoise can put down
that energy fast, It's not a threat if its in their hand, and its ER bait if
its on the table.
Hate-Mail, Good Mail, and Complaints from Rain
Dance users go to:
--(`·SLeePy·DrAgOn·´)--™