Hey all. It's Talon. Today all I have to say is that (mostly) the
only way
to win is speed. Let me spell that out for you S-P-E-E-D. In other
words,
you need basics. I'm not saying you need some all the time (Rain Dance,
has
evolutions, but still good), but you do need at least some of the Haymaker
basics in your deck. Every, I repeat, every type has at least one Pokémon
capable of "Haymaker" - like qualities. If you guys haven't
heard,
"Haymaker" Pokémon have at least 70 Hp, are basic, and have a one
energy
attack. Let me list out some "Haymaker" Pokémon.
Fighting:
Hitmonchan
Electric:
Electabuzz
Water:
Lapras
Fire:
Fossil Magmar
Psychic:
Jynx, Promo Mewtwo
Grass:
Scyther
Let's look at a basic "Haymaker" deck:
4 Electabuzz
4 Hitmonchan
4 Scyther
4 Gust of Wind
3 Bill
4 Energy Removal
4 Super Energy Removal
2 Professor Oak
4 Plus Power
4 Double Colorless
12 Fighting
11 Electric
You can modify that with any combination:
Fire/Water:
4 Fossil Magmar
4 Lapras
4 Scyther (Utility tool, stays in all Haymakers)
4 Gust of Wind
3 Bill
4 Energy Removal
4 Super Energy Removal
2 Professor Oak
4 Plus Power
4 Double Colorless
12 Fire
11 Water
Fire/Psychic
4 Promo Mewtwo
4 Fossil Magmar
4 Scyther
4 Gust of Wind
3 Bill
4 Energy Removal
4 Super Energy Removal
2 Professor Oak
4 Plus Power
4 Double Colorless
12 Psychic
11 Fire
Fire/Electric
4 Fossil Magmar
4 Electabuzz
4 Scyther
4 Gust of Wind
3 Bill
4 Energy Removal
4 Super Energy Removal
2 Professor Oak
4 Plus Power
4 Double Colorless
12 Fire
11 Electric
Fire/Fighting
4 Fossil Magmar
4 Hitmonchan
4 Scyther
4 Gust of Wind
3 Bill
4 Energy Removal
4 Super Energy Removal
2 Professor Oak
4 Plus Power
4 Double Colorless
12 Fighting
11 Fire
Fire/Grass:
4 Fossil Magmar
4 Chansey
4 Scyther
4 Gust of Wind
3 Bill
4 Energy Removal
4 Super Energy Removal
2 Professor Oak
4 Plus Power
4 Double Colorless
12 Grass
11 Fire
Water/Electric:
4 Electabuzz
4 Lapras
4 Scyther
4 Gust of Wind
3 Bill
4 Energy Removal
4 Super Energy Removal
2 Professor Oak
4 Plus Power
4 Double Colorless
12 Water
11 Electric
Water/Fighting:
4 Lapras
4 Hitmonchan
4 Scyther
4 Gust of Wind
3 Bill
4 Energy Removal
4 Super Energy Removal
2 Professor Oak
4 Plus Power
4 Double Colorless
12 Fighting
11 Water
Water/Psychic:
4 Lapras
4 Promo Mewtwo
4 Scyther
4 Gust of Wind
3 Bill
4 Energy Removal
4 Super Energy Removal
2 Professor Oak
4 Plus Power
4 Double Colorless
12 Psychic
11 Water
Water/Grass:
4 Lapras
4 Chansey
4 Scyther
4 Gust of Wind
3 Bill
4 Energy Removal
4 Super Energy Removal
2 Professor Oak
4 Plus Power
4 Double Colorless
12 Grass
11 Water
Psychic/Electric:
4 Promo Mewtwo
4 Hitmonchan
4 Scyther
4 Gust of Wind
3 Bill
4 Energy Removal
4 Super Energy Removal
2 Professor Oak
4 Plus Power
4 Double Colorless
12 Psychic
11 Electric
Psychic/Fighting:
4 Promo Mewtwo
4 Hitmonchan
4 Scyther
4 Gust of Wind
3 Bill
4 Energy Removal
4 Super Energy Removal
2 Professor Oak
4 Plus Power
4 Double Colorless
12 Fighting
11 Psychic
Psychic/Grass:
4 Promo Mewtwo
4 Chansey
4 Scyther
4 Gust of Wind
3 Bill
4 Energy Removal
4 Super Energy Removal
2 Professor Oak
4 Plus Power
4 Double Colorless
12 Grass
11 Psychic
Electric/Grass:
4 Electabuzz
4 Chansey
4 Scyther
4 Gust of Wind
3 Bill
4 Energy Removal
4 Super Energy Removal
2 Professor Oak
4 Plus Power
4 Double Colorless
12 Grass
11 Electric
Fighting/Grass:
4 Hitmonchan
4 Chansey
4 Scyther
4 Gust of Wind
3 Bill
4 Energy Removal
4 Super Energy Removal
2 Professor Oak
4 Plus Power
4 Double Colorless
12 Fighting
11 Electric
So, in conclusion, I think that no matter what type is played in your area,
you can take a Haymaker variant and win with it.
Thanks,
Talon
Questions? Comments? E-mail me at <A HREF="TalonHawk2@aol.com">TalonHawk2@aol.
com</A>.