I'm back with another thing on middle stages so lets get started:
 
First Weepinbel great literalay great so why is he so great well lets look:
 
70 hp (good for middle stage)
1 grass for 10 damage and chance of poison (ok, poison is great though)
2 grass for 30 (second turn 40 damage YEA THATS GREAT)
 
So this is great considering Victreebel is pretty sorry so Weepinbel gets tossed in the extra card pile (useless extra card pile) so thats why he isn't used so your thinkin still why is he great well playin low hp deck is hard so his hp comes in handy for general grass he's good for early game battle before heavy hitters enter the floor 30 damage for 2 grass is great but if your hav'in a great coin flipping day poison powder works to slowly knock a heavy hitter out with high retreat cost it works very effectivly. So high hp, decent attacks, and overall great card.
 
    Next a personal fav. GLOOM ahh... gloom one great disrupter card works great with Full Heal so lets talk about him. His attacks are devisating if used right heres how:
 
First time use Foul Odor Confuse both (never use without full heal unless have to)
then recover and use poison powder and let the opponent faint himself.
 
    Ok, hp decent, Great attacks, and ok evolution. Great middle stage. In fact I'm mak'in a Gloom stall deck (wierd eh?) some day it may end up in deck ideas.
 
    Obviously I love grass but I also love Psychic so let's talk about haunter (Fossil, Base set is ok)
 
    This guy Is the absolute best staller with about a 25% chance of Being hit (1 out of 4 times would hit) his preevolution and evolution are spectacular so ol'overlooked haunter gets used to evolve into gengar somtimes wait a few turns to see if it's worth it so lets look at stats:
 
50 hp (pretty sukey oh, well)
poke-power: Transperency, opponent flip a coin if tails attack does nothing
Nightmare, 1 Psy 1 Colorless 10 damage and opponent is now asleep
 
    What's not to like about him I mean you can stall forever with this guy if your lucky or can only last one turn depending on flips so hp prevents to only 1 or 2 hits so thats the downs but everthing else is great.
 
    Well that's the last one this is my last middle stage report too... maybe i'll start focusing on grass and psychic so that's all.
 
From Jennifer (but from now on call me Ekk please thats my nick name)
Please look at the light of middle evolutions that extra turn of damage could help alot
See ya.