> Many pojogoers, myself included, are getting bugged
> by
> some of the card evals on this page that, frankly,
> don't make sense. Here are some basic rules to
> follow...
> 1) Know the game. So many people blast a card, or
> worship a card, just because they are too lazy to
> find
> > out what it actually does by A. Reading the
> > rulebook,
> > or B. Reading the CARD, which brings me to...
> >
> > 2) Know the card. One of the most asinine card
> > evaluations said something like, "I don't know
> what
> > this text says, but the attack says it does 60, so
> > it's the best..." BS! How do you know it doesn't
> > say
> > to discard your hand or knock out the pokemon
> that's
> > using it??!?!? Also, some will try to base their
> > evaluations on a spoiler, without saying they've
> > never
> > actually seen the card...my spoiler says Arbok has
> > terror strike and NOTHING ELSE, but everyone
> else's
> > says differently, which means it's not as terrible
> > as
> > I originally thought...
> >
> > 3) Don't say a Pokemon is God because it can kill
> > some
> > other certain Pokemon. Mr. Mime kills Charizard
> > which
> > kills Rattata which kills Mr. Mime. Pokemon do
> > other
> > things besides kill each other (they can help you
> > get
> > to others, etc.), and almost any Pokemon can kill
> > almost any other pokemon (unless they only have a
> > <40
> > attack and the opponent has resistance, or they
> > can't
> > deal damage like Porygon), given THE RIGHT
> > CIRCUMSTANCES. No Pokemon is the best, period,
> but
> > there are some that are just staples to whatever
> > deck
> > you're using. Which leads to...
> >
> > 4) Don't assume everyone uses your deck! Just
> > because
> > you don't like fighting doesn't mean no one else
> > needs
> > a good psychic killer in his deck. Impostor Oaks
> > can
> > help for or against a stall deck. Switch is a
> > staple
> > for many decks, but not if you play one of my
> > friends'
> > decks (all the pokemon have a retreat of zero
> except
> > his haunters, which he does win with if he plays
> > them
> > well). Instead, he has a lot of potions for when
> > the
> > flips go wrong.
> >
> > 5) In using cards in hypothetical situations,
> don't
> > assume stupid stuff. "If you energy removal the
> > Charizard and have 500 PlusPowers, Hitmonchan can
> > kill
> > it, so Hitmonchan is better!" Like I said in 3,
> the
> > outcome often depends on the circumstances, and if
> > you
> > assume things like the opponent is too stupid to
> > retreat his pokemon, or you get all coin flips in
> > your
> > favor, or that your opponent has no trainers in
> his
> > hand, your evals mean nothing.
> >
> > 6) COMMONALITY AND LEVEL MEAN ABSOLUTELY NOTHING
> > DURING THE GAME. If you have four of a rare card
> it
> > means the same thing as if those cards are common.
>
> > It
> > may matter when you're acquiring them, but once
> you
> > have them it doesn't matter. Also, level is just
> to
> > be interesting, it doesn't change how the pokemon
> > behaves...
> >
> > 7) Don't try to use a numerical system to
> evaluate.
> > Again, how useful a certain trait is depends on
> your
> > deck, and your opponent's deck. Some qualities
> are
> > more valuable than others to different people,
> which
> > means they are not an idiot because they would
> > rather
> > have an attack that does 20 damage and might
> > paralyze
> > as opposed to one that does 50 (Starmie vs.
> > Kadabra),
> > or would rather prolong their deck with cards they
> > don't need at the moment than go through it faster
> > (Maintenance vs. Bill). These "Here's a checklist
> > of
> > situations, whoever is better in more is the
> better
> > card" evals just don't mean much, unless one
> pretty
> > much dominates in everything and doesn't have some
> > intriquing pokemon power (like Ditto)
> >
> > Xhad