I have a deck strategy, i call it the Poor Mans Haymaker, here goes:
Pokémon
16
2 Ditto
(Can combat any of the popular decks)
2 Fossil Magmar (Great Card, Any objections?)
3 Charmander (Attack on first turn, 30 damage for
2 energies)
2 Charmeleon (Great HP for a stage1, 50
damage for 3 energies)
2 Hitmonlee (Ability
To Deal Bench Damage, 50 damage for 3
energies)
3 Geodude (OK
attack, mostly for Evolution)
2 Graveler
( 40 damage for 3 energies, as well as harden)
Trainers 19
3 Energy Search (Adds 3 more energy)
3 Bill
(Card Drawing)
2 Energy Retrieval(Adds 4 more energy, giving me 32 total energy)
2 Recycle
(Getting back Energy Retrievals)
2 Switch
(Staple in any deck)
2 Gust Of Wind (Staple)
2 Potion
(Healing Ditto For the retreat)
1 Super Potion (Same as above)
1 Mr. Fuji
(Taking ditto back to your deck)
1 Prof. Oak
(Staple)
Energy 25
12 Fire Energy
13 Fighting Energy
Comments, Questions, Suggestions, Improvements? Email me
TheEntity@nozone.net