Elekid
Elekid's Pokemon Power, "Playful Punch" will do 20 damage to the
Defending Pokemon, if you flip heads. That's an average of 10 damage every
time it is used. That doesn't seem like much damage, and it isn't, but
when you consider using Elekid in your deck, the important thing to ask yourself
is:
How many times during the average game am I unable to attack during my turn?
Possible reasons for being unable to attack normally are:
1. Insufficient energy on my active Pokemon.
2. The defending Pokemon has resistance to my active Pokemon
3. My active Pokemon is asleep or paralyzed.
4. My active Pokemon is confused, and I don't want to risk self-damage.
5. The opponent's active Pokemon has used an effect which prevents me from
attacking (like Eevee's "Tail Wag.")
In all of those instances, you would ordinarily end your turn without doing any
damage to the defending Pokemon. But if Elekid is on your bench, then even
though your active Pokemon is unable to attack, you could still do "Playful
Punch" for possible damage of 20 to the defending Pokemon. If you are
unable to attack normally for 8 turns during a game, that is an average of 80
damage total that you could be doing to your opponent, if only you had an Elekid
on the bench. That could easily mean the difference between losing or
winning a game.
Also, there are certain status-heavy decks where Elekid will be even more
useful. For example, if you are using a deck with the TR Drowzee/Rocket's
Snorlax combo (using TR Drowzee's "Long Distance Hypnosis" to put your
active Rocket's Snorlax to sleep, so that it's "Restless Sleep"
Pokemon Power would activate and do damage to the opponent when you are
attacked), you could use Elekid from the bench to do "Playful Punch"
whenever you put your Rocket's Snorlax to sleep, and are unable to attack.
Pikabruce
pikabruce@asu.edu