First and foremost, Pojo rules!
I am SlingStone, an ok player who hates people bashing good
cards.
But today I have changed my focus to the blessing set wizards calls Neo.
My Friend and I often chat about stratgy. We've determined
that Neo
will hurt ER & SER and help Grass decks. At least that much.
On eating ER & SER, the Eco gym should find its way into every
nonHay/Tuff deck.
Name: Ecogym
Type: Trainer
- Stadium Card
Card #: Card 84/111
Rarity: Rare
Text: This
card stays in play when you play it. Discard
this card if another Stadium card comes into play.
Whenever an attack, Pokemon Power, or Trainer card
discards another player's non-Colorless Energy card
from a Pokemon, return that Energy card to its
owner's hand. (Energy cards that are discarded when
that Pokemon is Knocked Out don't count.)
Along with its partner in crime/justice, No-Removal gym,
Name:
NoRemovalgym
Type: Trainer
- Stadium Card
Card #: Card 103/132
Rarity: Rare
Text: This
card stays in play when you play it. Discard
this card if another Stadium card comes into play.
A player must discard 2 cards from his or her hand in
order to
play an Energy Removal or Super
Energy Removal card.
Eco gym or No Removal gym slows down 50% of any Haydeck of Tuffdeck.
On helping Grass decks, 'Meganium 11/111 bunk Rocks!'
Name: Meganium
Type: Stage 2 - Evolves from Bayleef
Card #: Card 11/111
Rarity: Rare - Holo
Color: Grass
HP: 100 HP
Weakness: R
Resistance: none
Retreat: 3
Pokemon #: 154
Species: Herb
Level: 57
Power: "Wild Growth"
As long as Meganium is in play, each G Energy card
attached to your G Pokemon instead provides GG. This
power stops working while Meganium is Asleep, Confused,
or Paralyzed.
Attack: [GGGG] Soothing Scent (40)
The Defending Pokemon is now Asleep.
He adds sooo much fuel to the Grass engine. Combined with Venasaur and
perhaps Scyther or Pincer,
Grass will bloom as it did when jungle first came out.
So, I hope this is posted and you think about *shudder* switching form
your Haymaker!
Contact me at Kem14@scasd.k12.pa.us
Over'n'out.