Mr. Satan here!! Man, have I got news for you!! I've got word on which
Darkness Poke'mon are good and which Darkness Poke'mon are bad. I'll check
them out right now!!
Neo: Genesis:
Murkrow- Mean Look might cost a Darkness Energy
but it prevents retreating while you relentlessly beat away at the adversary
with Feint Attack, which always hits no matter what. So, Mean Look + Feint
Attack is an evil combo!! This is indeed one of Neo: Genesis's best cards.
Sneasel- Fury Swipes is nothing new. Sure, it
could do up to 30 damage on the first turn, but flipping coins?? It serves as
a step attack only. Whereas Beat Up, while also requiring coin flipping, is
gonna be good. It could do up to 120 damage on turn 2 if you flip enough
heads, but hey, all you need are about 4-6 heads to make it really count. This
is also one of Neo: Genesis's best cards.
Neo Promos:
Murkrow- Peck is nothing new, it's the same
pitiful attack that was on Spearow. Whereas, Pursuit is gonna be good. It
will always do 30-40 damage when you use it for the first time and with the
adversary having the risk of 10 damage after taking 30-40 when they retreat,
believe me, that's gonna hurt!!
Neo 2:
Houndour(D)-
Translation:
Basic Poke'mon
Houndour
40 HP D
C: Bite 10
DC: Thief 20
Before doing damage, discard all Trainer cards
attached to the Defending Poke'mon.
Weakness: None Resistance: P -30
Retreat Cost: C
Bite is just weak, but Thief,
if you can get 2 Darkness Energy on, is gonna be powerful if your environment
is heavy on Defenders and Poke'mon Tools. Unfortunately, you have to put up
with 40 HP to get it. Thief is nice when you evolve into Houndoom and play
Recall, but this is probably your worst choice in Darkness Poke'mon. Better
evolve quickly.
Houndoom-
Translation:
Stage 1: Evolves from Houndour
Houndoom 70 HP D
DCC: Crunch 30
During your opponent's next turn and your next
turn, when the Defending Poke'mon takes damage, that damage is increased by
20(after applying Weakness and Resistance).
RRC: Flamethrower 50
Discard 1 R Energy card attached to Houndoom in
order to use this attack.
Weakness: None Resistance: P -30
Retreat Cost: C
Crunch is always gonna do
between 40 and 60 damage depending on the number of Darkness Energy you attach
and it's gonna hurt like crazy. Flamethrower is nothing new, but on this
Poke'mon, it could do at least 60 if you attach your Darkness Energy. Very
broken card.
Umbreon-
Translation:
Stage 1: Evolves from Eevee
Umbreon 80 HP D
CC: Tackle 20
DDC: Feint Attack
Choose 1 of your opponent's Poke'mon and this
attack does 30 damage to it(don't apply Weakness, Resistance, Poke'mon Powers,
or other effects).
Weakness: None Resistance: P -30
Retreat Cost: C
Tackle is
nothing new and Feint Attack is a very accurate move but without Mean Look to
back it up and Feint Attack's cost, it's gonna be difficult to use. I wouldn't
count on this guy being very useful at all.
Tyranitar-
Translation:
Stage 2: Evolves from Pupitar
Tyranitar
80 HP D
CCC: Slam 30x
Flip 2 coins. This attack does 30 damage
times the number of heads.
DDCC: Darkness Fall 50
Flip a coin for each Poke'mon on each player's
Bench. This attack does 30 damage to that Poke'mon for each heads. (Don't
apply Weakness or Resistance for Benched Poke'mon).
Weakness: None Resistance: P -30
Retreat Cost: CCC
Slam is nothing
new, but Darkness Fall is definitely something. It will KO any Haymaker
Poke'mon in one move and (sigh) bash both Benches. Your opponent will not be
likely to survive the onslaught after you attack, but neither will you. I'd
use Transparent Walls if I were you. He's definitely not the best, but he's
okay. Unfortunately, his Basic form Larvitar is severely weak and his Stage 1
form Pupitar is excessively reliant on luck to be effective.
Neo 2 Promos:
Umbreon-
Translation:
Stage 1: Evolves from Eevee
Umbreon 70 HP D
CC: Quick Attack 10+
Flip a coin. If heads, this attack does 10 damage
plus 20 more damage. If tails, this attack does 10 damage.
DDC: Pursuit 30
If the Defending Poke'mon retreats during your
opponent's next turn, Umbreon attacks the Defending Poke'mon for 10
damage(apply Weakness and Resistance).
Weakness: None Resistance: P -30
Retreat Cost: C
Quick Attack is
nothing new, but Pursuit is just evil. It's always gonna do between 50 and 60
damage, and the possibility of 10 damage upon retreating, oh, man!! Absolutely
evil!!
Neo 3:
Houndoom-
Translation:
Stage 1: Evolves from Houndour
Houndoom 70 HP D
R: Dying Flame 20
Discard 1 R Energy card attached to Houndoom in
order to use this attack. Take 1 D Energy card from your discard pile and
attach it to Houndoom.
DCC: Darkness Attack 30+
Flip a coin for each D Energy card attached to
Houndoom. This attack does 30 damage plus 10 more damage for each heads.
Weakness: None Resistance: P -30
Retreat Cost: C
Dying Flame is
powerful(20 for one) and strategically useful even though you dump an R Energy
card to use it. Darkness Attack is just deadly. It's always gonna do 40-60
damage, and if you flip coins and flip heads, you could do up to 110
damage(WOW!!). This card gives people reason to play 4 D Energy in their deck.
Still, you better have Ecogym.
Murkrow-
Translation:
Basic Poke'mon
Murkrow
40 HP D
C: Call for Family
Search your deck for a Basic Poke'mon named
Murkrow and put it onto your Bench. Shuffle your deck afterward.(You can't use
this attack if your Bench is full).
DC: Flock Attack 10+
Flip a coin for each Murkrow in play(including
this one). This attack does 10 damage plus 10 more damage for each heads.
Weakness: None Resistance: P -30
Retreat Cost: C
Call for Family is
strategically good and Flock Attack is cool since it'll always do from 20-30
damage added onto the number of heads you flip. He could do at most 90 damage
on turn 4. Unfortunately, he has low HP. He's not great but he's good.
Neo 3 Promos:
Sneasel-
Translation:
Basic Poke'mon
Sneasel 50 HP
D
D: Thief
Discard all Trainer cards attached to the
Defending Poke'mon.
CC: Quick Attack 10+
Flip a coin. If heads, this attack does 10 damage
plus 20 more damage. If tails, this attack does 10 damage.
Weakness: None Resistance: P -30
Retreat Cost: C
Thief is cool
but it doesn't do damage and Quick Attack is too old school. Not your best bet
for a Darkness Poke'mon.
Best Darkness Poke'mon:
Houndoom(Neo 2)
Worst Darkness Poke'mon:
Umbreon(Neo 2)
Ciao for now!
-Later,
Mr. Satan