I have LOTS of extra time to think this stuff up, so I've come up with,
yet, another episode of "The Reject Show".
Magmar: Grrrrrrr! I'M MAD OVER HERE AND I DON'T KNOW WHY!!!
Me: Magmar, ditch your temper for 2 seconds and tell the nice people whom
we are going to talk about.
Magmar: Oh, THAT'S WHY I'M MAD! WHY DO WE HAVE TO TALK ABOUT A....water
type?(curls up into a corner)
Me: Because we do!
Magmar: Oh, alright, but I'm still MAD! Anywho, Dark Blastoise is today's
victim, errr, star! The stats are as follows:
Dark Blastoise
Stage 2-Evolves From Dark Wartortle
70HP
Color: Water
Weakness: Lightning
Resistance: None
Retreat Cost: CC
Attack: WW Hydrocannon (30+)
This attack does 30 damage plus 20 more damage for each extra W Energy card
attached to Dark Blastoise, but not used to pay for the attack. You can't add
more than 40 damage in this way.
Attack: WCC Rocket Tackle (40)
Dark Blastoise does 10 damage to itself. Flip a coin. If heads, prevent all
damage done to Dark Blastoise during your opponent's next turn.
Magmar: I'm STILL MAD!!
Me: Yes, yes, we know! Anywho, here are some possible combos that Dark
Blastoise can benefit from:
1.Rain Dance-Hydrocannon is one mean attack if you've got 4 Water on
the blue turtle when you use it. So, Rain Dance can be used to power it much
faster. They evolve from the same Pokemon, so we're OK there.
2. Metal and/or Darkness Energy-Rocket Tackle+Metal Energy is one tough
deal to stop, especially since Dark Blastiose can also use Dark Energy. However,
it is prone to ER and SER and nobody ever said getting a Dark and a Metal on the
same Pokemon would be easy. But it does work if you get it going and use
Ecogym.
3. Brock's Ninetales+Strategy #2+Brock's Protection-Rocket Tackle is WCC,
so using BN shouldn't be too hard to pull this off. In fact, putting Dark
Vaporeon in here too has been a real eye opener sometimes for my opponent. These
two true blue Pokemon seem to work together really well. As for B. Protection,
that saves our Dark and Metal!
Magmar: ARRGGH!!
Me: Lanturn! Cool Mr. Hothead off!
(Lanturn uses HYDRO PUMP on Magmar, turning him into a big steam cloud that
will condense a long time from now, thank goodness!)
Now, the deck!
Armored Behind
4 Brock's Vulpix(40 HP one)-Use this one for CC move. Water is a dead
stick, anyway(but then maybe I'm trying to bring it back to life!)
3 Brock's Ninetales-Attach B. Protection and Shapeshift to D. Vaporeon or
D. Blastoise
2 D. Blastoise-With Brock's Protection and Dark and Metal Energy, this
guy may be unstoppable!(Dang Status Changes!)
2 D. Vaporeon-Use Whirlpool to remove Energy!
2 MP Articuno-20, Paralysis, and 10 to the Bench!? Too bad it's a coin
flip!
3 Lapras-I know he stinks, but what other choice for
a Water BBP do we have?
1 Cleffa-Darws cards. Nuff said!
(17)
Energy
10 Water
2 Dark
2 Metal
3 DCE
(17)
Trainers
3 Oak-blah blah blah...
3 CPU Search-...blah blah blah...
3 Item
Finder-..."
"...
3 NGR-Notice a trend?
3 Brock's Protection-Protect our Energies
2 No Removal Gym-Doesn't prevent ER and SER, but they'll have to pay a
price
3 Gold Berry-Good as Gold!
2 Berry-For the smaller guys!
2 Pokemon Trader-Gets the evo that we need!
1 Switch-Never know when it'll come in handy!
1 Scoop Up-See Switch
(26)
17+17+26=60
Well, that's all the time we have for today! Tune in next time!