I liked Matt Haithcock's idea of a
no rare deck. I have one of my own, and
it functions very well.
There's a small story behind it...
My aunt (who I drew into the
TCG and is now into it as much as I am)
challenged me to make a "play deck",
because all of my decks were Wiggly, or
Raindance, and I had no real deck to
play against something non-archetypical
that she'd create. So, I
thought a no-rare deck might level the playfield.
My first thought was,
who can do the most damage with commons and uncommons?
The answer
came to me in about 15 seconds of thinking...ARCANINE. He's an
uncommon, the DCE you need to get him up by turn 3 is uncommon, and the Gold
Berry that will eventually heal you is uncommon.
Now I ran into a
problem. I usually run 3 or 4 Computer Search in all of my
decks.
It took me a while to realize that it would have a very unstable
counterpart, Rocket's Secret Experiment.
(For those of you who don't
know the card, it's more or less, "Flip a coin.
If heads, search your
deck for any card. If tails, you can't play Trainers
until the END of
your NEXT turn.)
That's two turns without trainers! But it's a last
resort, and I had no
other choice...so without further adieu, the No Rare
Arcanine:
Pokemon: 15 (9 basic)
3 Fossil Magmar (stall/poison)
3
Charmander
3 Charmeleon (50 damage)
3 Growlithe
3 Arcanine (50 or
80)
Trainers: 25
3 Oak
3 Bill
3 Rocket's Secret Experiment
3 Gust of Wind
3 Energy Removal
3 Nightly Garbage Run
3
Pluspower
4 Gold Berry
Energy: 20
14 Fire
4 DCE
2
Full Heal Energy
Think it's good without rares? Or is there a
better way? Send your thoughts
and opinions to
MewtwoStruckBack@aol.com
P.S. Props to Matt for his idea of
posting a no-rare deck.