Dear trainers,
        This article is related to the state of Pokemon, but it focuses on the
analysis and strategies for the most recent decks.  This does not exclude
decks like Haymakers and Rain Dance, however.  I'll start with general
key cards to serious tournament play, then go in depth with a number of
decks.

I)  Cards that almost most serious trainers use and why:
1) Professor Oak - This is almost a must for all decks.  Tournaments,
especially ones that are timed and decided based the number of prizes a
person draws, begs for speed and to some extent, raw power.  Thus, it is
usually not the place to try exotic strategies (Magikarp, Gyarados,
Recall, for instance).

Counters: Lass and/or Rocket Sneak Attack early.

2) Cleffa - Again, almost a must if one wants to win tournaments.  This
is even more "abused" than Professor Oak.  This card can serve as a
short-term staller while you get some of your lost firepower back.

Counters: Use some kind of hand Trapper strategy/tactics and force the
person to use Eeeeeeek more.  You'll get to KO the Cleffa easier.  Right
after they do Eeeeeeek, Lass or do something drastic.

3) Professor Elm - Better for evolution decks, but may work just as well
in any other decks.  Or it could be a drawing combination with Professor
Oak.  Tough to make a call for which one is the "absolute" best, but I
give the best draw-power card contest to Professor Oak.  Most decks
function faster and more efficient with Professor Oaks.

Counters: Similar to Cleffa, Lass right after they played Elm.  Cut their
hand size down as much as you can.

4) Gold Berry - This belongs to just about every competitve deck.  Almost
a free Super Potion.

Counters: Knock the Pokemon out before and without activating Gold Berry
Example: Scyther vs. Electrabuzz or Fossil Magmar - Slash for 30, then
Slash with Pluspower for KO.

5) Computer Search - you should expect this in every competitive deck.
Discarding the wrong cards can cost you the game, though.

Strategy - priority of cards: a) most Trainers b) Energies c) Pokemon.
This is the general guide to discard the right cards so it won't haunt
you later in the game.  Discarding Pokemon is the least costly of the
options unless you run a Wigglytuff or Sneasel deck.  More on the
Wigglytuff / Sneasel deck later.

6) Item Finder - same as Computer Search, except you only pick off
trainers

Strategy - priority of trainers: a) Draw power (preferably Oak) b) Gold
Berry / Energy Removal / Gust of Wind / Super Energy Removal c) Other
trainers.  Rule of thumb is to go with the card that gives you many more
options, then disrupt the opponent or finish off the opponent.

Counters: same as dealing with decks with a lot of trainers - Lass is
your best friend.

7) Lass - when to use this is a tough question sometimes.  When you have
no other (useful) options in your hand, Lass your opponent.  Do this as
early as possible because in the late game it usually wouldn't have as
much of an impact.

Counters:  Don't take any chances.  If you have only one Basic Pokemon to
start with, or if you have few options left other than something leading
to a draw option (Oak), then use it early rather than late.  Chances are,
you'll lose fast if you lose the draw option.

8) Rocket's Sneak Attack - same as Lass, except you would use this in a
heavy-trainer deck (about 25+).

9) Gust of Wind - important for winning matches nowadays.  It makes every
KO easier because it can plunder through key Pokemon (Wigglytuff,
evolutions, or anyone else) hiding in the bench.  Also, it doesn't simply
let the opponent retreat and get away with it. 

Counters: Don't play more Pokemon than you can charge up and support,
while not running out of Pokemon (Exception to Sneasel and Wigglytuff
decks).

10) Gym or Stadium cards - Choose two or three copies of the same gym
that fits best into your deck.  Some include two copies of a gym and add
a Chaos Gym to slap the game down.  Sprout Tower, No Removal Gym, Ecogym
are the most commonly used.  Rocket's Minefield Gym and Chaos Gym are
likely to show up as well.

II) Tournament Winning Decks

1) Sneasel - there are many decks revolves around Sneasel, mixed with
anything from Dark Vileplume to Wigglytuff.

Winning conditions:
a) Full Bench - probably needs this to secure a win.  Constantly apply
pressure to avoid a full bench.
b) Energies - deny them to their death.  Tough to compete against No
Removal Gym and Ecogyms.  Hopefully you can catch your opponent offguard
with your own Gyms.

2) Wigglytuff - there are various decks using Wigglytuff as a main
attacker, ranging its support from Rocket's Zapdos, Sneasel, or Old
Haymaker starters (Electrabuzz, Hitmonchan, Fossil Magmar).  Newer type
of fast beatdown deck.

Winning conditions:
a) Full Bench - in order to make Wigglytuff consistent, try to play more
Free retreat Pokemon (Cleffa, Scyther, etc.)  and minimize higher retreat
cost Pokemon such as Electrabuzz or Rocket's Zapdos.
b) Energies - always target Double Colorless as your priority.  If you
play this deck, put a Recycle or some other energy that is not Double
Colorless until it needs to attack.  Leaving Double Colorless on Pokemon
is bad strategy.

Additional Note: Discarding - If you need to discard, then keep what wins
you the game (Wigglytuff, Oak, maybe Pluspower).  Hard question at some
occasions that I can't give an absolute answer myself.

3) Dark Vileplume / Slowking - these decks are slowly losing its power
with the Neo Discovery Igglybuff stopping these decks cold.

Winning conditions:
a) Board Control - timing is critical.  Ideally, play Dark Vileplume
right before you get to Mean Look a Cleffa or some weak Pokemon.
Slowking decks can be played more aggressively.  In fact, the more
Slowkings you have out, the more difficult it is for the opponent.  Use
caution against Magby and Igglybuff.
b) Triggering Confusion for Dark Vileplume (or simply keeping control of
the Trainers)- Full Heal Energies work well with this deck.  When you
need to play trainers, have a Dark Gloom and Pollen Stench the Dark
Vileplume.  If the Dark Vileplume is confused, play every Trainer you
need to play, Lass the opponent (as needed), then retreat with a Full
Heal energy attached.  This makes games very one-sided.

4) Haymakers - far from dead.  Can certainly win tournaments by
anti-everything.

Winning Conditions:
a) Gym Control - important so you can effectively deny energy resources
of your opponent.  Focus on Sprout Tower.
b) Pressure - any Haymaker that cannot pressure the opponent almost every
turn will lose.  Counter carefully against Gold Berries (as mentioned
earlier).

5) Rain Dance - disappeared from the tournament scene for quite a while.
Could this deck dominate again?

Winning Conditions:
a) Early Stall and Damage soaking - just about any evolution decks need
this to win.  It is rather unfortunate that Erika's Dratini and Mr. Mime
don't work well anymore (Magby, maybe Igglybuffs).  Chansey is arguably
the most reliable in the early going.  Use Super Energy Removals in this
deck.
b) Heavy Card Drawing - part of Rain Dance in order to retreive more
Water Energies and other Essentials.
c) Instant KOs - another important essential because you need the work of
evolutions to pay off big.

Strategy: Pokemon Selection - With Blastoise, Pokemon Breeders, and
perhaps one Wartortle as the core of your deck, you need to choose some
other Pokemon to round your team out well.  Promo Articuno and Lapras
will shut down Mr. Mime.  Two of either of these is sufficient because
most decks don't rely on Mr. Mime at all.  Fossil Articuno is great, as
well as Wooper.  Reliable attackers - probably Gyarados and Misty's
Gyarados.  Misty's Gyarados has better firepower and attack power, and
serves you well in destroying almost any Pokemon.  Don't sweat with the
drawback (Rebellion).  Just be careful with Gust of Wind.

6) Original Decks - the only competitive one was Koga's Beedrill in the
unlimited tournaments.  It utilizes nasty effects, Paralysis and Poison
together to shut down the opponent's Pokemon.

Ideas:
1) Pure Psychic - featuring Espeon: this deck utilizes timing.  When the
opponent has energies attached, attack with Psychic for good chunk of
damage.  This deck needs Resistance Gym and a lot of Energy Removals.

2) Status Ailments - using Neo Discovery Beedrill and Butterfree: needs
Pokemon Breeders to quickly shut the game down.  Also needs a lot energy
denial as part of the winning condition.

3) Combinations - Magikarp / Gyarados/ Recall - utilizes Flail to defeat
the opponent.  Ideally, attach a Gold Berry right before it attacks for
massive damage.  Then heal the damage.  This deck can beat Haymakers at a
consistent basis if you have Ecogym to defend against Energy Removal
strategies.

Problems of Evolution decks - if your deck is based on a certain card to
trigger everything else (Blastoise, Venusaur, Meganium, etc.), then if
that Pokemon falls, everything else in your deck will probably fall as
well.  Also, the Basics form  are good target for Gust of Wind.  Be
careful not to leave them stranded on the Bench.  Promo Eevee with
Pokemon Power Chain Evolution can avoid this problem (Rules Compendium).
You can use that Power to evolve right when it comes into play (be
careful with Magby, though).  Eevee evolution decks may be very
competitve.  Fire decks, given time to evolve and stall, can be vicious
too.

Closing Comments - winning consistently is not considered "normal".
Normal means average, and if you win most of the time, it means you are
superior.  The Pokemon TCG Guide emphasizes how coin flips are bad.  It's
bad!  Unfortunately, with the number of babies popping up in almost every
deck will force you to go for coin flips.  This can become a factor of
luck rather than skill.  Nevertheless, avoiding match-ups with Babies is
not a solution.  Instead, just eventually KO them with one hit so they
don't bug you (hopefully) again.  If you don't win consistently with your
deck in a tournament, don't give up on it.  However, make changes to the
deck to "metagame" the region.  Then, if you still don't win, then you
know the deck mechanics or/and concepts are not working.  Try a different
deck.  I personally travel to many stores to play simply because I want
to see the full potential of my deck.  I'll be aggressive in preparing
for WCSTS Qualifiers for September.  I'll post some more deck reports and
articles as time permits.  Thanks for reading.  If you have any questions
or e-mail, sent them to:

dragonlord53@juno.com

Sincerely,
William Hung 

 
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