This is Fubarb here with his newest deck (Is it just me, or is
making new decks getting harder and harder. Maybe more decks will appear when
gym comes out.) I call this deck Hot Glue because the point is to get out a
Dark Muk to quickly to slow down your opponents pokemon. This deck runs very
well in the speed department. Scyther, the best splashed pokemon on the
current scene, gets twice as useful with its swords dance + DCE combo, and
with a well timed Pluspower, it can take out haymaker pokes by turn 2! Pinsir
is also a dominating card in this deck with the ability to deal 50 damage,
which can knockout every evolving basic in the game besides seel, growlithe,
and jigglypuff which can go down with a pluspower, making Pinsir a prize
machine. As you will see in the decklist, fossil Grimers are used instead of
their teamrocket counterparts. The main reason bieng 10 more hp, a chance for
a status effect and a stalling attack that IMO, is too good for an evolving
basic. Watch the frown on your opponents face when their hitmonchan can't
touch a measley Grimer (minimize) okay, here's the decklist.
Pokemon ( 15 )
3 Dark Muk - if you ever think Dark Muk isn't worth it,
picture sludge punch as 40 damage for 2 grass, poison inflicts 20 damage by
your next turn + the 20 damage this attack deals along with a pokemon
power which will make your opponent think twice about retreating.
4 Fossil Grimer - not a
dominating pokemon, but can survive while you work on getting Dark Muk.
3 Scyther - great pokemon turned
greater in its color matching deck. 60 damage by turn two just isn't fair (for
your opponent at least) and free retreat & resistance make it that much
better.
3 Pinsir - can go through
your opponent pokemon like a hot knife through butter, and it's irongrip +
Guillotine combo can crush haymaker pokemon like little bugs.
2 Ditto - can help out in
the late game if your opponent gets out big pokemon.
Trainers ( 29 )
3 Professor Oak - The master of deck speed IMO, 3 are a must
have in almost every deck, but probably not in a stall.
3 Bill - 2 cards, no drawback, the saying, nothing you get is
free has just been proven wrong.
3 Computer Search - IMO, simply a must- have in any
deck.
4 Energy Removal - great card, and can make Dark
Muk's pokemon power more deadly.
4 Super Energy Removal - same as above, but slows down your
opponent twice as much.
2 Rocket's Sneak Attack - versatile trainer, and can ruin
your opponent's plans for the following turn.
3 Gust of Wind - Abeloutley unbearable combo with dark muk,
bring out a big slow pokemon to beat on, or a little wimp, that won't be going
anywhere, besides the discard pile as long as your opponent has no switch or
scoop up, but RSA can handle that.
2 Scoop up - get yourself out of a bad situation, and deprive
your opponent of a prize, or some needed time.
3 PlusPower - Add an extra punch. Works great with swords
dance+DCE and can help you get a prize a turn early.
2 Energy Retrieval - Plain&Simple, get back energy.
Energy ( 16 )
4 DCE - power up Ditto, Scyther,
and Pinsir faster, an added boost.
12 Grass - may seem a bit low,
but most pokemon in this deck can run with small energy, and energy retrievals
help too.
~fubarb
That's pretty much it, and I hope this deck has
cleared up this type a bit.
Questions, comments, hate mail, E-mail me at Fubee05@aol.com.
(Msn box was really cluttered)