Please put this in tournament philosiphies!

Okay, I'm going to review the possible two color deck combos for grass
this time. I'm a little grass crazy today so I'm doing the green stuff.

Grass/Fire: Okay, since fire is weak to water, and some water are weak to
grass. This is made better by neo, since steel is resistant to grass, and
is weak to fire. Okayy combo.

Grass/Water: Grass is usually weak to fire, and fire is almost always
waek to water. Pretty Good.

Grass/Psy resistant colorless:Colorless goes in about every deck, but I
had to list this. This is better with grass that are weak to psy, such as
my metronome deck, with muk and clefable.

Grass/Psy:This is the same as top, except used to go on offensive againts
psy.

Grass/Electric:My favorite combination. electric is good, but if someones
playing with resistant to electric pokemon, you switch to grass, since
all of the resistant to electric are weak to grass, you should waste 'em.

Grass/Fighting:Probably the worste of the grass combos. Grass is weak to
either fire or psy, fight is weak to psy or grass. Only bad, or no help
form a combo.

Okay, I got to go now. I'll send more with combos for the other types.
Note: In my opinion the best grass are scyther, dark vileplume, muk
(both) and venusaur.
Nate P. Gamer: snorlaxrest@juno.com
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