Ok Here is the Double Colorless Deck
 
4 Pinsir
3 Squirtle (Rocket Set)
3 Wartortle
2 JigglyPuff
2 WigglyTuff
2 Chansey
 
10 Grass Energy
9 Water Energy
4 Double Colorless Energy
 
2 Bill
4 Prof. Oak
4 Gust of Wind
3 Nightly Garbage Retrieval
3 Super Potion
3 Super Energy Removal
2 Computer Search
 
Now the strategy behind this deck is similar to haymaker, but it is a haymaker that attacks for the purpose of upgrading.  Now, besides the fact that haymaker never evolves and never upgrades to more powerful attacks, it is a good deck.  But if it comes to the point of a long game, they are dishing out 20 while blastoise and charizard fry them.  So I made this deck to use haymaker like tactics in the starting stages of the game, and more mid-game attacks towards the middle if the survive. 
The Basic strategy goes as follows;  Starting with a basic, all excluding pinsir, place a double colorless energy and do the fast attack on the first turn (20 for jiggly and squirt, while scrunch for chancey).  Then add 1 energy (water for squirtle) and do a more powerful attack with the evolution later.  Just think about attacking for 20 with squirtle, and then on the second turn, you could add 1 water and do 40 with wartortle.  Or you can add 1 energy to jigglypuff and evolve to wigglytuff to dish out even more, if you have enough basics out.  But the Real metagamers in this deck, that are meant to use doulbe colorlesses but not until late game are the Pinsir and Chansey.  They use them in there attacks, but they shouldn't need to attack until the late, late game.  Using the Oaks is the most important part of the deck.  As soon as the hand you have is speant oak to get more basic for wigglytuff and more double colorless energy for the rest of the pokemon.
I have used this deck a lot lately, and it seems to take out just about anything.  The only losses I have suffered have been where I had a lot of freak mistakes happen, like a mulligan at the begginning and the good cards at the bottom.
 
Sean