Ok Here is the Double Colorless Deck
4 Pinsir
3 Squirtle (Rocket Set)
3 Wartortle
2 JigglyPuff
2 WigglyTuff
2 Chansey
10 Grass Energy
9 Water Energy
4 Double Colorless Energy
2 Bill
4 Prof. Oak
4 Gust of Wind
3 Nightly Garbage Retrieval
3 Super Potion
3 Super Energy Removal
2 Computer Search
Now the strategy behind this deck is similar to
haymaker, but it is a haymaker that attacks for the purpose of upgrading.
Now, besides the fact that haymaker never evolves and never upgrades to more
powerful attacks, it is a good deck. But if it comes to the point of a
long game, they are dishing out 20 while blastoise and charizard fry them.
So I made this deck to use haymaker like tactics in the starting stages of the
game, and more mid-game attacks towards the middle if the survive.
The Basic strategy goes as follows; Starting
with a basic, all excluding pinsir, place a double colorless energy and do the
fast attack on the first turn (20 for jiggly and squirt, while scrunch for
chancey). Then add 1 energy (water for squirtle) and do a more powerful
attack with the evolution later. Just think about attacking for 20 with
squirtle, and then on the second turn, you could add 1 water and do 40 with
wartortle. Or you can add 1 energy to jigglypuff and evolve to
wigglytuff to dish out even more, if you have enough basics out. But the
Real metagamers in this deck, that are meant to use doulbe colorlesses but not
until late game are the Pinsir and Chansey. They use them in there
attacks, but they shouldn't need to attack until the late, late game.
Using the Oaks is the most important part of the deck. As soon as the
hand you have is speant oak to get more basic for wigglytuff and more double
colorless energy for the rest of the pokemon.
I have used this deck a lot lately, and it seems
to take out just about anything. The only losses I have suffered have
been where I had a lot of freak mistakes happen, like a mulligan at the
begginning and the good cards at the bottom.
Sean