Ok, Houndoom. It is a good card if you know how to use it.
~The Attacks~
Crunch 30-Until the end of your next turn, if an attack damages the Defending Pokemon( after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon. Requires 1 dark 2 any type (colorless)
 
Flamethrower 50-Discard 1 Fire Energy card attached to Houndoom or this attack does nothing. Requires 2 Fire 1 any type
 
Sooooo, if you put 4 Fires on Houndoom to do flamethrower, discard one and still have enough to do it one more time. Then use crunch. Then u use Flamethrower, but this time it does 20 more.
 
But, HOLD ON! There is a dark energy here. Flamethrower does 10 more, and does an automatic 80!!!. And you say " Yeah that's great, but doesn't dark energy do 10 to the Pokemon?" The dark energy says that unless it is a Dark or has dark in its name!!!
 
Thank you for your attention. I hope you use it sometime.
 
--- Esther ( ha, thought I was going to put my last name!)
--- trhee1390@earthlink.net