Ok, Houndoom. It is a good card if you know how to use it.
~The Attacks~
Crunch 30-Until the end of your next turn, if an attack
damages the Defending Pokemon( after applying Weakness and Resistance), that
attack does 20 more damage to the Defending Pokemon. Requires 1 dark 2 any type
(colorless)
Flamethrower 50-Discard 1 Fire Energy card attached to Houndoom or this
attack does nothing. Requires 2 Fire 1 any type
Sooooo, if you put 4 Fires on Houndoom to do flamethrower, discard one and
still have enough to do it one more time. Then use crunch. Then u use
Flamethrower, but this time it does 20 more.
But, HOLD ON! There is a dark energy here. Flamethrower does 10 more, and
does an automatic 80!!!. And you say " Yeah that's great, but doesn't dark
energy do 10 to the Pokemon?" The dark energy says that unless it
is a Dark or has dark in its name!!!
Thank you for your attention. I hope you use it sometime.
--- Esther ( ha, thought I was going to put my last name!)