I'm here with the newest card combo I found today
and another way to stop Slowking. Let's Look at the cards, (Forretress info is
from Bret Larwick's Neo2 spoiler, just reformatted)
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Beedrill
80 HP
Evolves From Kakuna
G ~ Triple
Poison 10
Flip a coin. If heads, the defending pokemon
is now poisoned. Your opponent now puts 3 damage counters on it instead of 1
after each player's turn (even if it was already
Poisoned)
GGC ~ Pin Missile
20x
Flip 4 coins. This attack does 20 damage times the
number of heads.
Weakness
Resistance Retreat
Cost
Fire Fighting
None
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Forretress 80
HP
Evolves from Pineco
Pokemon Power:
“Spikes”
During your opponent’s turn, whenever 1 of your opponent's
benched Pokemon becomes his or her active Pokemon, Forretress does 10 damage to
it. (Don’t apply Weakness and Resistance.) This power stops working if
Forretress is Asleep, Confused, or Paralyzed.
SCC ~ Rapid Spin 30
If your opponent has
any Benched Pokemon, he or she chooses 1 of them and switches it with their
Active Pokemon; then, if you have any Benched Pokemon, you switch 1 of them with
your Active Pokemon. (Do the damage before switching the
Pokemon.)
Weakness
Resistance
Retreat Cost
Fire Grass
3
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Now, Beedrill's Triple Poison, absolutely amazing.
Now, If you can get heads, here's where Forretress comes in. They'll want to
retreat. Forretress, however, puts a burden on them to retreat. Add a little
gust with this to make all of your opponents damaged. Then comes Sabrina's
Gengar to finish 'em all off at once.
Now for the other way to stop Slowking, it might be
known, but........... Muk! Now most people would say, "Yeah,
and look at Muk's weakness" Well, now comes..... Mr.Mime!
Mr.Mime's weakness will prevent damage from Slowking. But, Slowking can confuse.
Now to finish off Slowking's confusion comes....... Promo Venusaur!
(This info comes from Bret Larwick's Promo spoiler
[reformatted])
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Venusaur
80 HP
Evolves from Ivysaur
Pokemon Power:"Solar
Power"
Once during your turn (before your attack), you may use this
power. Your Active Pokemon and the Defending Pokemon are no longer Asleep,
Confused, Paralyzed, or Poisoned. This power can't be used if Venusaur is
Asleep, Confused, or Paralyzed.
GGGG ~ Mega Drain
40
Remove a number of damage counters from
Venusaur equal to half the damage done to the Defending Pokemon (after
applying Weakness and Resistance) (rounded up to the nearest 10).
If Venusaur has fewer damage counters than that, remove all of
them.
Weakness
Resistance
Retreat Cost
Fire None
2
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This card will make Mr. Mime unconfused (is that a
word?). But you'll need some Hyper Devolution Sprays (Neo2) to keep
Muk.
Rate/Bash/Hate/Love/Rip/Destroy/Whateva
Serebii Masta