Chris here again, this time with the 5th single card review in my series:
Gym: Challenge Rocket's Mewtwo. Below, I will analyze the card and show you
how to either fix the problems or abuse the privileges. I apologize that this
will be a shorter article than the rest of my previous.

** 70 HP- It seems to be a redundant stat anymore. All 5 of my single card
reviews scattered throughout April and June have 70 HP (Articuno, Brock's
Ninetales, Erika's Clefable, Jumpluff, and this). Once again, 70 is fine, you
can use Gold Berry.

** Bottom stats- Typical Psychic card. Due to high energy needs of this card,
I'd rather use Switch to retreat.

** 3 Attacks! - The first card to ever have 3 attacks. The 3 will each have
their own miniature section below:

[P] Juxtapose- This is a dangerous attack because if you flip tails, it does
nothing. Only use if the Defending can't damage you and it will be beneficial.

[P][P] Hypnoblast- It is nice to use if Psyburn isn't available due to energy
need, or Juxtapose won't be worth using. Sleep is OK, but not reliable.

[P][P][P][*] Psyburn is good for 60 damage with 4 energy. Reliable for a
Knock Out.


Now, until Psyburn is available, or if you want to kill Mr. Mime, use
Hypnoblast. Juxtapose really isn't good unless you have 60 damage and your
opponent has none.

Any comments, etc. should go to Baboonskin@aol.com.
                                                    -Chris