Pojo readers and staff,
I am writing to end the debate
on how much damage you can do on
turn 2. The answer is infinity.
Here are the rules
1 energy per turn
Unlimited heads
Unlimited trainers
Here's how it goes.
I go first
geodude active.
attach fighting and pass.
Your turn
bellsprout active.
attach grass and vine whip for 20 due to weakness.
My turn
attach fighting to geodude.
attack with stone barrage.
flip until I get tails.
I get unlimited heads so I flip forever and deal infinity damage.
Any objections, agreements, complaints and hate mail go to
klinkman2@juno.com
all viruses to nobody@nowhere.not