Ok, I've read everyone's ideas on 2nd turn
damage, and I think they are all VERY creative and I would like to say good job
to all of those people who sat around and took the time to submit an
idea.However, I have thought of a way to beat ALL of you. Ok,you start out with
your hand beig as follows: 2 Scythers, 1 promo Scizor,1 steel energy,1 double
colorless,and 2 grass energy (there is no real use for the grass energy,it is
just there because you need less cards for the combo than what you get in the
beggining) Ok,here's how it goes:
Your turn:you draw a grass
energy.You have a Scyther active and a Scyther benched. You put a double
colorless energy under the benched Scyther and pass.
Opponent's turn: draws a card and
attacks with chikorita's tackle
Your turn:(this is the fun part!)
you draw a grass energy.Then, evolve the benched Scyther into promo Scizor and
attach a steel energy to Scizor. Then, you retreat your actice Scyther and bring
up promo Scizor. Then you attack with Metal Pincer which does 30 damage and
reads: "Flip a coin until you get tails.This attack does 30 damage plus 10 more
damage for each heads." Well, assuming you get all heads, the damage
would be infinate!! You could do as much as you want as long as you get all
heads!! Well,thats all for now,and until next time this is Andrew
Ketchum saying "Adios,amigos(and fellow
poke'maniacs!)"