We'll get back to the headlines of today's stories and the daily traphic report, but first, Archetype Watch with The Whether Man. Whether Man?   
Whether Man: Thank you. I continuously hear all this hype over Aeromew decks. Why does everyone think this deck is good? Not only can Haymaker crush this deck, but so can the major deck types that actually need to evolve. Ask yourself this: How many types, in order to be really good, need evolution? Not to be mono-type, just to be good. Answer: two, water and grass. Water and grass really need to evolve to make it in the tournaments. Yet should they be afraid of Aeromew? No, because the deck has too many flaws. 
    No, Raindance is not stopped by Aeromew. Why? Lapras and Articuno. Two big basics that pack a punch. These guys saved Raindance . One shot of Blizzard nukes both Mew and all Mysterious Fossils. And in the event that you get Aerodactyl out, we have Lapras to Confuse Ray it. And, of course, we can't forget big daddy B who can Hydro Pump your Aerodactyl into oblivion. Scyther? Won't help since no one plays Gyarados. It may help when Gym Leader comes out since another Gyarados is probably going to be played, but then that Gyarados has a 4 Water energy attack that can do 70 damage. Electabuzz? Well, yes. But you forgot one thing...
    ...Grass. Grass, unfortunately, is a evolution dependant type that, unlike most types, doesn't have an equivalent of Gyarados/Articuno. However, this is Aeromew we're talking about. Pinsir and Scyther will do just fine. (Heck, Bulbasaur will do just fine.) All we have to do is take out Aerodactyl and there's no point in worrying. Just take out the Mews for easy KO's. And no, Venucenter doesn't die from Aeromew, mainly because of the 60 damage attack and damage healing abilities. 'Buzz can do okay against grass, but he doesn't have the added advantage of weakness. Ditto won't help either, since grass typically uses status effects. Apparently the ultimate combo isn't so ultimate.
    What? Damage Swap? What about it? Okay, since Damage Swap isn't focused on attacking or speed, it may have problems, but not much. Mr. Mime is a key ingredient in any Damage Swap deck. All we need to do is just slap 2+ energy on Mime and he can just sit there twiddling his thumbs, worry free. Gust of Wind? Okay, just Switch him back. Gust out my Alakazam? Okay, I'll just gust out your Aerodactyl and confuse him. Confusing has no drawback when it comes to attacking with Aerodactyl? No problem, I'll send in Mime. Get the picture?
    This goes for just about every single deck. All you need to do is take out the Mews/Mysterious Fossils/Aerodactyls and the deck collapses upon itself. This deck is designed to work at its best in the lategame. By then Mew will become obselete since you will already have pokemon out that can do 50+ damage, Aerodactyl will be worthless due to the same reasons, and your opponent will have the edge against you. And this is all assuming you ever get Aerodactyl out. Has it dawned on anyone that their opponents may evolve their pokemon before they ever get Aerodactyl out? This deck has way too many flaws, which will only increase overtime. Perhaps this deck will get better when new expan.... No, on second thought, probably not. This has been Archetype Watch with The Whether Man. And now, the traphic report...
                                    -The Whether Man
                                    saxton3@attglobal.net
 
PS:Yes, everyone here's name is a pun.