Today I was reading Pojo's translations of neo three and noticed something that could change the environment of the game.
 
A few pokemon have a very special ability: the ability to play multiple energies a turn.  several can power themselves, like TR Zapdos or MP Mewtwo.  but of the few who can do the same for the others, only one seems to be recognized- the good old raindance.  here is a list of the ones currently available, in order of release, and how to make it work in todays environment 
 
1. Blastoise--the true lord of raindance.  he started the trend and is still the most popular, but cannot compete with the fast hays out today. use wooper or feraligatr to survive electric 
 
2.Electrode - he sacrafices himself to act as a double rainbow energy.  one ER wastes the him, and puts you a prize behind. no ER gym could work
 
3. venusaur/MP mewtwo absorb 2 G, transfer around.  psycic and grass can work together, figure it out
 
4. Blaine- pretty simple, but requires blaines pokemon
 
5.Meganium - aside from blastoise, probably the best-maybey they're even equal. 1Gcard = 2G - pretty simple
 
6. typhlosion - can take 1R from discard and attach to any pokemon - if you gat heads.  flips don't cut it.
 
thats about all for now- but the future holds an even more powerful energy collector - Entie.  we may need to wait a while, but this amazing card's power reads "War Cry:when you play Entie from your hand, you may end your turn.  if you do, discard the top 5 cards of your deck, then take all the fire energy from your discard pile and attach them to your pokemon."
 
wow. if that is right, every 6-year old's dream of a turbow charged charizard deck is now within reach.  a moltres stall deck maxed out on scoop up and entie can burn past the fastest haymakers, sending their trainers and their already limited energy down the drain. just think about it.
 
this is mad mike, daring you to step away from the norm and find the original cards and combos that make the game fun. Email me at rljack@pathway.net