Here are some cards that I think deserve at least some use. ALL CARDS LISTED
HERE ARE ONLY MERE SUGGESTIONS. I am not forcing you to use these, but I
recommend to::

CHARIZARD: Reasons people don't use it: Stage 2 Evolution, prone to SER.
Solutions: No Removal Gym, Breeder, Ecogym, or my favorite, leave Charizard
on the bench for a last turn Kamikaze for your last prize...

POLIWRATH: Reasons why not: Stage 2, Grass weakness, high retreat. Solution:
Breeder, Switch, and here is a good strategy: Use Gust of Wind to get rid of
the annoying Scythers (or anything Grass type).

PINSIR: Reason why not: 60 HP. Solution: If Sneasel can be used, why can't
Pinsir?

ARTICUNO: Reason why not: It takes thinking to put Articuno in a non-Rain
Dance deck. But, without a Weakness, Fighting Resistance, and one of my
favorite attacks: Freeze Dry, why not????

DARK CHARIZARD: With some careful planning, the energy on him will not
disappear. If you run out of energy in your hand, use a card from the Base
set: ENERGY RETRIEVAL ! And, since it's Stage 2, use Breeder. If anyone says
that Stage 2's aren't useable, here's a good question: How did Blastoise
decks last for soooo long??

DARK RAICHU: This is just hard to find in stores. Solution: Trade. This is
one of a few cards that can do 20 damage to all of your opponent's bench.
Often, you get two or more Prizes at once!

GIOVANNI'S MACHAMP: I really like cards that have Pokemon Powers that are
identical to other Trainers (Focus Band). Hurricane Punch ususally does about
60 damage.

PLEASE, if you have any decks including one of my listed, SEND THEM TO ME. I
like to hear from people with similar views as me.

Send good mail to Baboonskin@aol.com.
NO EVIL MAIL. You may disagree, just don't be evil in the process...
                                                -Chris