Dear the Pojo, and all Pojo readers,
Well, if anyone has been
reading the articles here for the past, oh, I'd say eight months, you'd notice
back in September I wrote a piece called "The Rain Dance Recession".
It's scary it's been that long since I wrote it....but times have changed, and
I finally have enough confidence in the new breed of Rocket enchanced Rain
Dance decks, to say that I believe that my so-called "Rain Dance
Recession" has ended.
Right now, you're probably
thinking, "isn't he the bold little thing, declaring what decks are in
and what are out," well, at the time that I wrote the original article, I
was getting beat competitively left and right by Haymaker and other speed
varients using Scyther and Electabuzz....to me Rain Dance had entered a
tail-spin that it wouldn't get out of until Fossil.
Well, Fossil came and Fossil
went, and Lapras, Golduck, and Articuno failed to be badly needed counters I
was looking for. While Lapras was at last a beefy basic, I had been
hoping for something with more punch. Surf for Confuse Ray for 30 damage
would've done it, but that's another subject. Golduck made my proposed
Rain Drain Energy Denial deck work for a bit, but eventually the concept just
was beaten into the ground by faster decks. Articuno though lived up to
what I had hoped he would, bringing a badly needed boost to the saging Water
element.
And so I trudged on through
Base II, the panic that Blastoise and several other cards might be altered,
and the phasing in of a new set. Then, finally, Rocket came out.
Way back when, at the time I was writing prolifically to the Pojo on this,
that, and the other thing, I was very, very unsure about Rocket having any
positive impact on the game. At first glace, it as a set, stinks.
It's littered with low HP Pokemon, and the evolutions rank in the crap catagory
in terms of HP for the stage....still, 60 HP for a true Stage 2 is STILL hard
to get over.
Then I got my hands on Rocket,
started tinkering, and finally got the insentive I needed to actually use it.
The fact that you could, in theory, play four Base evolutions and four Evil
evolutions in the same deck. Now what the heck does this have to do with
Rain Dance decks you may ask? Well, Rain Dance has finally recieved the
right combo of trainers, conditions, and affordibility to once again exit the
dark days of Jungle and Fossil.
The first, and probably, best
new addition to the Rain Dance arsenal, is Evil Blastoise. I don't
really need to give the stats again, do I? You've seen enough rants on
Rocket, and probably have a rough idea of what this guy does. Now I've
seen basically thrashings of this guy. I have to admit, at first I was
really critical of him myself. Then I got it through my thick head
that I could use 4 Base Blastoises, and 3 Evils, for a massive combo.
But you're probably thinking, as others do, "Why play 7 evolutions when
you can only have 4 of its basic? And why play the Evil Wartortles? That's
just more deck space wasted." Again, I have to agree.
Logically playing Evil Blastoise is suicide with the number of Evil Wartortles
involved. Yet, hasn't the true fun of Rain Dance always been taking
gambles? For me it has always been, anyway. I play this guy as an
assault package, using Breeders, and NO Evil Wartortles. He's in here
for firepower, but if I have to discard him to get a Blastoise out, so be it.
What makes him so good if played right? The ability to take Electabuzz
down in one shot. Hydrocannon can, on turn two, rip Electabuzz to
shreads in one shot. No more needing to play bulky PlusPowers to counter
Electabuzz, hurrah! About the only thing that was a let down(short of
his HP of course), was that Rocket Tackle was no like Agility, and that it was
just a damage doing Withdraw, not that that's a bad thing though.
What other Rocket cards add to
the Rain Dance resurgance? Midnight Garbage Recycle is truly a great
card in all decks. The ability to throw Pokemon back into your deck,
along with energy, helps greatly. Plus, it allows you to discard
that final Blastoise for a Prof. Oak, but then MGR it back into the deck,
where it can be ferreted out by search engines. Another goody is the
Psyduck. It retained the same HP as its counterpart from Fossil, but has
a more powerful attack, although it does less damage at max, it does
consistant damage, and if he's in a multi-color deck, Dizziness helps speed
things up. Magikarp is also a winner....same crappy HP, colorless
attack...but then there's Waterfall Evolution. Rain Dance powered up, it
allows you as an attack to search out Gyarados, and pull him into play, before
the Karp dies.
Although there is another card
that has great siginificance to the new Rain Dance decks...and that's Goop Gas
Attack. Why does it have a slot in my new Rain Dance X-Gen deck, when it
stops my own deck's concept from working? For one reason....it stops Mr. Mime
could. Stripped of his Invisible Wall armor, he's a dead man, or
Pokmeon, or whatever you prefer. Finally, a weapon to use against
Damage Swap.
We've seen that the cards to
make Rain Dance hot again are out there, but also the conditions are changing.
In the last two expansions, Fossil and Rocket, Haymaker and Damage Swap have
recieved very small, or no boost at all. Fossil Magmar is about it, with
Damage Swap getting a new, and interesting Alakazam series. With the
other two Archetypes hitting the mud in the mainstream, new varients will
appear, but most will fail...it's just the law of the jungle, those that are
strong survive, and those that aren't, die...and with the major Archetypes
stuck, or barely moving, Rain Dance can continue to rise.
Didn't I also babble about
affordibility a little bit? Well, I know that building these decks are
expensive. That will never change, so get used to it. By
affordibility I meant that more cards are shipping to more places, and driving
the secondary market values of the cards down. This, in turn, makes it
cheaper to trade and buy the cards you need for your deck.
Now, I've ranted about the good
of Rain Dance, how it's coming back, blah, blah, blah. Although be
warned though, for it still contains the same pitfalls as every other
generation it has had. Decking yourself, getting Blastoise screwed, and
just getting plain old bad draws are all real fears. Also, certain cards
didn't make this article. The biggy is Evil Gyarados. I feel that
he does not hold a candle to the original, and while Final Beam is
interesting, it wont be useful until we can use Ecolo Gym.
Well, that's about all on my
Rain Dance Revival. I'm open to discussing all my views, and if anyone
thinks I missed something, I'd love to hear it.
-CJ
RainDanceAGNP on AIM