OK, I have seen a few replys to the first turn
Damage Puzzle and saw some 2nd turn damage puzzles. I am hear to tell all you
people how much damage can REALLY
be done on turn 2. You can have as many flips as
you want and your deck can be in any way and there is no Prop 15/3. The answer
is...*drumroll* 1100!!!!!!!
How do I get this?, you ask? Well, let me explain.
You start with a rocket Charmander against a
Scyther. You go first. You have 4 Voltorb on your bench! You get 2 Pluspower (
3 or 4 would kill Scyther) and do 60 damage because of weakness. On your next
turn, you pray that Lady Luck is with you. If she is, here goes a big KO to
their Scyther. Heres how: Breeder Charmander to Dark Charizard. Attach an
energy. Evolve all the Voltorbs to Electrode, and Buzzap them all to Fire
energy and attach them to Dark Charizard. Use whatever needed to get 4
PlusPower, and attack with Cont. Fireball. Flip all HEADS, and do some mondo
damage.
THE MATH
60(1st turn) + (50 x 10[500]) x 2(weak) + 40 (pp)
= 1100!!
THINK YOU CAN BEAT THAT?!?!?!?!?
email me at dkgojackets@carolina.rr.com and
tell me how you can beat it (oh, that makes me laugh), or give me compliments,
death threats, marriage proposals, anything you want (no viruses, please).
This is «êVï£fRð§t¥» signing
off.