Here are some good, all-around tips that will
improve your game. They aren't that tough to remember or to follow, and you will
be a better player for using them.
10. Always expect the Goop Gas
Attack (Goop)*, Switch*, Gust of Wind (GOW)*, Scoop Up*, Super Energy Removal
(SER)*, Energy Removal (ER)*, Rocket's Sneak Attack (RSA)**, Pluspower*, Gold
Berry*, Pokémon Center* or Lass*. These are the main surprise cards in
the game, and you should beware of them.
9. Expect to flip somewhat
poorly, and plan for any result. For instance, you should plan on
your Nidoran Male*'s Horn Hazard to be tails (therefore, not Oaking the rest of
your deck away to get the Grass Energy it needs), but you can use the GOW in
your hand to get out a Pokémon that has 30 HP left anyway!
8. Play cards from each Trainer
Card group. The 4 groups are: 1)
Power/Healing/Protection, including Digger*, Scoop Up, Full Heal*, Defender*,
and Pluspower; 2) Card Drawing Power, including Bill*, Erika*,
Computer Search*, Professor Elm*, and even cards like Sabrina's Psychic
Control*; 3) Distruption/Surprise, (designed to slow down your opponent),
including SER, RSA, Goop, and Lass; 4) Board Control, including Stadium Cards
and cards like GOW and Switch. These 4 types of Trainers should have
representatives in every deck.
7. Know all popular deck types
in your area and ensure that you are as resistant to them as possible.
This means that you should use Igglybuffs* (probably 2) in most decks to counter
Slowking* (although Magby* is sometimes better), as well as a Scyther
(Jungle)* to counter Gligar*, and a Goop or two to counter Mr. Mime* and
Aerodactyl*. Of course, those are only truly good if the Pokémon
they metagame*** are in your area. These cards are often called
TeCH.
6. Try to counter your
weaknesses. Obviously, if you play Meganium (Wild Growth)*, you already
know you have a huge disadvantage against Typhlosion (Fire Recharge)* and
Steelix*. However, if you play Woopers and SERs, you should pull through, or at
least put up a fight. Simalarily, if you run Tyranitar**, your deck is very weak
to Unown D* (if it's your opponent's), Goop (stopping your own Unown D), and
especially Super Energy Removal. How you can stop this is play Igglybuff (stops
opponent's Unown D), Transperant Walls* (Goop just lasts a turn, and so does
this trainer. Coincidence? I think... so), and Ecogym* or No Removal Gym*
(Recycles energy or stops the removal cold).
5. Use a balanced deck.
Have at either 2 or 3 types, not including colorless Pokémon or Pokémon like
Wooper or Ponyta* that are just included for a colorless attack. In a "Big
Evolution" deck (containing a Stage 2 evolution line), you should have about
12-15 basic Pokémon, including 4 of the basic of your stage 2 evolution. You
also should have 3 Pokémon Breeders* and Stage 1 Pokémon combined.
Have 2 of your Stage 2 Pokémon. In a "Mixed" deck (containing 1 or 2 Stage 1
Pokémon line), you should have 3-4 of each basic that you need to get your Stage
2's, and 2-3 of the Stage 1's. 7-8 high HP basic Pokémon (BBP's for short)
should also be included. In a "Haymaker" style deck (Zero evolution), you should
have 12-15 basic Pokémon, all of which with at least 50 HP (besides Babies), and
most with 70+.
4. Play the best
trainers. Pluspower belongs in every standard deck, even if you just have
1. Oak belongs in almost every standard deck, as do RSA, GOW, and
Switch. Yes, Switch. It is a great escape card, and will save you against
Ariados* or Murkrow* decks. Also, Cleffa and Igglybuff (even if they're not
trainers, they act like them) should both be staples in your
deck(s).
3. Play a Stadium Card in
multiples (2 or 3). If you do not use ER/SER, you will want to counteract
them by A) playing No Removal Gym in an energy discarding deck, or B) Ecogym in
any other deck. If you play ER/SER you will want to counteract these gyms. The
City gyms (Pewter City Gym*, Cerulean City Gym*, etc.) work well if you play
Pokémon from these trainers, but are generally useless otherwise (even though
you can use it just to stop other gyms, they still could help the opponent).
Team Rocket's Training Gym* is good in a deck designed specifically to remove
energy or in a Piloswine* deck, but isn't good in many other decks. Chaos Gym*
is useful in a Trapper (designed to eliminate the opponent's hand and stop them
from using trainers) when combined with another Gym, but is generally reduced to
TeCH status in other decks (TeCH is a card you put in to help you in certain
specific situations... Pichu* is a prime example of TeCH). Sprout Tower* works
wonders in no-Colorless decks, and just through its existance requires decks
that rely heavily on Colorless Pokémon (hint: Wigglytuff*) to have some sort of
default gym. Narrow Gym* limits the number of Pokémon a player can have on his
or her bench to 4, decreasing Wigglytuff and Sneasel*'s power somewhat, and as
it has no real other use, it can be useful as a default Gym. Rocket's Minefield
Gym is a gym that hurts babies BAD, and is a useful default gym if there's
nothing else that you think will work with your deck. Healing Fields**** has you
flip a coin once each turn (if you want to) to remove 20 damage from your active
Pokémon, making it semi-useful as a default gym in Gatr decks, and a freaky
default gym for others.
2. Don't have too much card
drawing power. It goes without saying that you can't have too little, but
many people have too much. People often get too much, and that can
deck***** you!
1. Make a strong deck that you
can have fun with! Use it and play with it and fine-tune it. Think of the
trainers you wish you had had, and note the cards that when you got them you
wished it had been near-anything else. Have a lot of fun, and if you pay
attention to other players that use the same deck over and over again (and it
always mauls you), make a deck to beat it, and fine-tune it after every match
with that person. Sweet victory goes to the persistant!
* Check out the Spoilers for details.
** Check out Ness' Card of the Day for this
card!
*** Metagame is a deck designed to beat another
deck, and that deck specifically.
**** Neo 3 has no English spoilers as of November
4th, so check out the Japanese spoilers!
***** "Decking" means running out of cards in your
deck, therefore, if you deck, you lose.
I hope you enjoyed this little article. This was
written by Matthew. You can reach me at yeagers@urx.com
Have a nice day!