Ah, another report that I find mindless.  The first stuff about Ditto and
the put on any energy and you get the dark benefit is dead wrong, but the
author already corrected this, so I won’t go into detail.  Now, about
Iggly.  Wow, you people just don’t get it.  Igglybuff provides people
about the only chance they will ever have against the best deck in the
game.  Have you never seen a good Sneasel/ Slowking/ Murkrow deck in
action??  Muk will give you a turn of trainers before it is gusted and
beat up.  Iggly, on the other hand, needs a flip to be killed.  Also, you
can get many Igglys up quite easily, as opposed to Muk.  Don’t get me
wrong, good Mind Games players will still probably beat you, but you have
a bit more of a chance.  Now, to the deck posted.  A grass deck.  You say
Venusaur and Meganium aren’t great.  Well, Meganium is close, but you’re
probably right.  Wait…You say Giovanni’s Nidoking IS great???
HAHAHAHAHAHAHHA!!! (rolls around on the floor for about fifteen minutes
laughing.  Finally, the ambulence arrives, and gives me some oxygen.
This helps to calm me.  Then, I see the Giovanni’s Nidoking part again on
my computer screen, and return to my laughing state.  This time, the EMS
people just wack me over the head with the oxygen tank, and I fall
unconscious.  When I wake up the next time, I remember that I must
continue responding.)  Giovanni’s Nidoking.  What a joke.  In modified,
it can actually be okay with Meganium, but not in standard without
Meganium.  Four grass?? The thing will never be able to attack.  Sneasel
or Steelix or anything else that people with a brain put into their deck
will murder the thing.  Not to mention energy removal.  I don’t think
you’ll be able to tumbling attack once the entire game.  Now, you say
that Nidoking is better than Steelix.  Dead wrong.  Ooh, I’m scared, ten
more HP.  This really doesn’t help that much.  You seem to have
forgotten, (or maybe just didn’t know) about the metal benefit for
Steelix.  With three metal, and Gold Berries, Steelix is the WALL.  It
isn’t for stalling either.  Steelix stays alive while dishing out its
tail crush damage.  Also, you claim that the intimidate thingey is good.
People will almost never lead off with the things you mention.  They
almost always start with Cleffa or some other baby.  If you do intimidate
a baby, they retreat, and come back out and they can attack again.  
Now, you have Muk.  An okay card, but you only have one.  Wait a minute,
you only have one Crobat, one Nidoking, one Venomoth (who isn’t any good
because all they have to do is switch), one Blissey, (which would be sort
of understandable if you made it clear you intended it to use soley as
healing Chansey, which would lots of, but since you only have one
Chansey, the blissey decision is a major ?????) and one Muk!!!  Five
evolution families, two of which are stage two will never work.
Especially when you consider you only have one of each of the things you
want to reach.  Really, this is one of those decks I would have had fun
seeing Chipmunk thrash.  You will almost never see any of your evolution.
 To make matters worse, you don’t have any Cleffa.  And two Sneasel??
Just for covering psychic weakness?  I think NOT.    Now, to the
trainers.  The first thing I notice is the number 12.  Maybe its okay,
this is probably a Dark Vileplume deck.  Oh, wait, it isn’t.  Twelve
trainers.  Wow.  Let’s pick this apart.  First of all, one Gold berry.
One.  You will never get it in your hand, not that it would matter
anyway, you would still lose.  Then, two berry.  Maybe a little more
sensible, since the only Pokemon you will ever see have 40 hp.  One
Ecogym.  Maybe a bit logical, you do need to protect from removal.  But
it won’t matter, they can just discard it, or removal you anyway, and
kill you while you don’t have energy.  Two Chaos Gym.  Chaos is actually
a pretty good choice for this deck, considering you have way too few
trainers, and the ones you have are terrible anyway.  However, you will
almost never see Chaos come into play.  Veridian City Gym.  They will
kill whatever you have before you can even evolve, this card is useless
in this deck.  Super Rod.  Not a good card.  Even if you do get the
Nidoking back, which you probably won’t ever get the chance to because
you’ve already lost, they will just kill it again, and it won’t ever have
been powered up.  Giovanni.  The chances against you getting a Nidoran,
Nidorino, and Nidoking in your hand at the same time are astronomical.
That, and the card won’t help anyway.   Energy- 24 is always too many.
You will almost never get to attach it to something useful.  In
conclusion, I would like to tell people to actually read some of the deck
mechanic’s fixes.  I suggest in particular… any of them, they’re all
great.  Do this before sending in horrendous decks that may confuse new
players.  Later.

-Tim

e-mail me at Victreebel29@juno.com
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