3x Growlithe
2x Arcanine
3x Seel
2x Dewgong
3x Jigglypuff
2x Wigglytuff
3x Magmar
2x Lapras
14x Fire
11x Water
3x DCE
3x Super Potion
3x NGR
3x Switch
3x GOW
I thought at first this was a good deck because it beat a water/electric deck, but I started getting scared of raindance and haymaker decks. So at school, instead of doing my homework, I made this chart on what the weakness, strengths, and resistance of the pokemon in archetypes are. Here it is:
Type
Weakness
Strength
Resisitance
Fighting
Psychic/Flying
Normal/Electric
None
Grass/Flying
Fire
Water/Ground
Ground
Water
Electric/Grass
Fire
None
Electric
Ground/Fighting
Water
None
Psychic
Psychic/Normal
Psychic/Poison
None
Normal
Fighting/Ground
Psychic
Psychic
Notice almost every type is in an archetype, except fire and grass. No archetype has a distinct advantage over grass, so I picked them. People ask me, if I am so scared of archetypes, why not pick one, but every archetype has an edge over the other. I picked to make a static effect deck that has grass and poison in it. Poison has a weaknessto Psychic pokemon, but psy pokemon are usually used for stall so i am not worried, then I created this deck:
3x Rocket Ekans
2x Dark Arbok
3x Grimer
2x Muk
4x Weedle
3x Kakuna
2x Beedrill
2x Scyther
24x Grass Energy
3x DCE
3x GOW
3x Super Potion
3x NGR
3x ER
Two types of weakness, one type of energy. This proves useful because there is no energy problems and there is no chance that a fire and psychic deck will appear. Try doing this strategy with water, normal/flying, and grass pokemon. Well thats all I have to say. Use this advice wisely.
Jake Reeder
poke@charlotte.infi.net