Hi readers.  I am a big fan of POJO, and I read the site weekly.  Anyways, I have seen a lot of people bashing fire decks, and I know that it has had a few problems; but with the new expansion Challenge, it has an incredible new edge.  First, though, I must say that this strategy requires a lot of card drawing, but that is mandatory for me anyways.  So here goes:
 
Blaine: Instead of attaching your free energy this turn, you may attach 2 fire energy's to one of your pokemon with Blaine in it's name.
I really like this card.  With so many very powerful Blaine pokemon, this is a good card.  use it with the following few cards.
 
Blaine's Ninetails:
PP:  When you attach a r energy to this pokemon, you may remove a damage counter.
RR Burn Up:  50 flip a coin, if tails, discard all r energy's attached to this pokemon.
 
OK, what can I say, this pokemon is really good.  First of all, his basics are marginal.  Call will o the wisp is ok, and tail fan can be useful, but, this guy can do fifty damage every turn for only two R energy's.  Now you say, "Wait, what if you flip a tails?  Then what smarty pants?"  Read the card above it.  Teamed with Blaine, this guy is close to unstoppable.  Considering after you attach the 2, you also get to remove two damage counters from him.  I like this, and it makes his hp seem a lot bigger.  Next card:
 
Blaine's Arcanine:
 R,Colorless  heat tackle: 40  this pokemon does 10 damage to himself.
RRRR Firestorm 120  discard three r energies attached to this pokemon.
 
        Ok I know he takes a lot of energy, but there is a way to get around this problem.  First off, you could use Blaine.  that would take a total of two turns to do 120 damage.  Or, you can use the Blaine's Growlithe's stoke, which gets you a r energy from the deck.  Either way works fine.  Now after you use the 120, just attach a DCE and tackle away.  Since he has such a high hp, 10 damage isn't that much to himself.  If he'll survive long enough, you could even power up another 120...maybe.  If not, power up benched pokemon to attack.  I nearly always take out 3 or 4 pokemon with this guy.  I don't really retreat him much, since I like the strategy of taking out several pokemon for the price of one.  Now, if you're scared of ER's, which I am , then use ER prohibition and lasses.  It works.  Another pokemon I think is grossly underestimated is:
        Charizard.  Base.  I'm sure you know what he does, so I'll skip the spoiler.  Here's how to play him.  Say you actually do get the Charmander.  Attach a r energy, and scratch.  Most basics can't take out a 50 hp pokemon on the first turn, so he'll survive.  Then, attach a DCE and slash with an evolved Charmeleon.  Then you have two choices.  You could evolve, attach a r energy, and firespin and use it again on the next turn with another DCE, or just flamethrower or slash with Charmeleon while powering him up.  Some may not believe me, but once a Charizard is powered with 6-8 energies, he is close to unstoppable.  
        I would finally like to say that I have been playing and revising the same fire deck since I started pokemon, right around jungle times.  Now remember, this strategy takes 4 oaks, 4 DCE, 4 bills or Blaine quiz variations (I prefer these), and 4 comp searches.  I actually have more trainers than this, but they don't involve the strategies stated, plus I don't like it when people copy my deck.  Well, thanks for hearing me out.  Please post this, it took me along time, but enough begging.  Thanks for your time. 
                                    Charlie
        P.S. I would ask that you don't send hate mail or tell me how bad my deck strategy stinks, I have won many games.  but if you must tell me something, e-mail me at cgray@txol.net