'Tis a cold, dark time in the world
of the Pokemon TCG. Baron Von Wiggly and his Army of Hay rule the land with an
iron fist. Who can save us from this menace? Well, it appears a brave knight
by the name of Proposition 15 is going to try.
End corny lead in...
I am full aware that this is not the
first article written about Prop. 15. I am also aware it probably will not be
the last. But, I am going to write it either way, simply because I am a cocky
teenager who thinks people hang on my every word. Now, carrying on, I am FOR
Prop. 15. No, that is not a misprint...I think that Prop. 15 will do a great
deal of good for the Pokemon TCG. But will it do what it is supposed to? Will
it fail? The answer, my friends, is "a little from column A, a little
from column B", meaning both. Prop. 15 will do a fairly good job of
keeping Haymakers down, it will allow room for new (and more original) decks
in the atmosphere, but, it WILL NOT conquer the all mighty Wiggly. No, that is
the job of the aforementioned new decks. Prop. 15 barely even touches Wiggly,
who still has the millions <and millions> of the Wiggly's fans Do The
Wave over the icy corpses of other Pokemon. And that would be that...except
for Prop. 15 opening the gates for fresh-like-mentos deck structure...which
should serve the purpose of confusing Wiggly enough to keep him *slightly* at
bay. Do I think he will still be up near the top in most tournament finishes?
Oh yes. Will he still be numbers 1-4? Oh no...
The way I see it, Prop. 15 does two
major and crucial (redundant!) things to the game of Pokemon...it forces decks
to have more Pokemon, and it forces decks to have more energy. Now, with decks
having untold millions of energy cards, ER and SER become less useful than
before. Sure, forcing your opponent to discard energy is sweet still, that
will never change, but it is less devastating than before. Pre-Prop. 15 format
(AKA, now), a generic Haymaker deck is 10-14 Pokemon, 10-16 energy, and the
rest is trainer laden. This is why Prop. 15 kind of buries Haymaker decks in
cement and tosses them into a river...because without the kind of trainer
backing that has become the norm, Hitmonchan fumbles around aimlessly because
the deck no longer plays itself. The main yummy goodness of Haymaker is the
fact it is self sufficient, you can set your brain on cruise control and win
consistently. Prop. 15 makes Hay bad...
With the focus on energy and Pokemon,
you can expect to see some older, former archetypes return. Raindance will
make a comeback in a big way, although the deck structure will no longer be
"turn two Blastoise, eat half of my deck for water energy, hit you for 60
a turn, with an ocean for a bench" and more "Get Blastoise out ASAP,
Oak when needed, win because you play right". Another oldie that will
return is good ol' TurkeyTrot, aka Peekaboo. If you aren't familiar with this
deck name, I'm not surprised, because it was usually just called "I get
Dodrio out and run away for free with all of my Pokemon". It'll be
back...oh yes...it's true. I also expect to see new variations on Damage
Swap...probably with MP Mewtwo being a big hitter. This deck, when constructed
correctly, needs very little trainers to work...just like Raindance.
Ah...memories...*trails off in thought*.
What new decks do I expect to bring
the pain you ask? Well, I see London, I see France, I see energy disruption
everywhere. It didn't rhyme, but it got the point across well enough. Killing
energy may not be such a big thing when talking about ER and SER, this is
true, but with the potential to keep your opponent at 1 energy or less EVERY
TURN, it becomes evident that these types of decks will be around every
corner. I expect Blaine's Charmander to be a main eventer...as well as Misty's
Poliwhirl. Now, with oodles-o'-Energy Disruption abound, it seems to make even
more sense for Raindance to return. Go Blastoise. Now, with everyone weeping
softly about the trainer limit, and figuring that speed is the most important
thing ever, I expect some intelligent people to begin playing Stall again. All
kinds of Stall. Anything that will keep you alive long enough to watch a
Wiggly deck burm itself from the inside out is good. Especially
considering the fact that 6+ cards in most decks are going to be card draw,
with a maximum of 4 (NGR) slowing the gas burning process.
Have I just been babbling
incoherantly? Maybe...but we'll never know unless Wizards passes Prop.
15. I think it would be sweet if they did, so needless to say, Prop. 15 has my
vote.
Treacherous_B