Hmm...in a lot of deck fixes I see, I'm seeing the Deck Mechs use 4.  As we all know, it's a known fact (or it seems to be when the matches are really important) that Nightly Garbage Runs, Energy Charges, higher evolutions, and Item Finders seem to migrate towards your opening hand.  How many of you run 3 Finder and 2 or all 3 end up in your original 7?  I personally think 4 is too risky.  I understand being able to grab something four times as opposed to three, but it's one more late-game card in the deck.  3 NGRs used to be a necessity, but now it's 2.  I understand 4 Finder were necessary, but isn't it 3 now?

Comments?  Questions?  Flames?  The WTC.EXE virus?  Send all of that stuff to MewtwoStruckBack@aol.com