>
>Received: from Deathscythe72285@aol.com
>
>Subject: Email to WotC about Prop 15 and 2T
>
>
>Dear Wizards,
>
>     I have read that you are thinking about changing the environment of
>Pokemon TCG due to the dominance of Trainer heavy decks and BBP (Big Basic
>Pokemon).  The two plans I've heard of are commonly called Prop 15 and Prop
>2T.  I can see why you would want to do this, but in my opinion, I think it
>would greatly reduse the skill needed to play and increase the luck, making
>players of other collectible card games, such as Magic: The Gathering and
>Legends of the Five Rings not be attracted as much.  I'm writing this to
>explain my point of view on why this would not be a good move.
>
>     I'll talk about Prop 15 first.  Prop 15 would make it so no deck could
>not have more than 15 Trainer cards in their deck.  This is the worse of the
>two plans.  Most decks use 8-12 slots for card drawing and searching Trainers
>such as Bill, Professor Oak, COmputer Search, and Item Finder.  Many people
>would use the Trainer slots for this and wouldn't be able to put anything
>else in.  This would make the game a very dull turn-by-turn game where
>whoever gets their big evolutions out first wins.  You would also have little
>or no chance to recover from a bad draw or losing the coin flip to see who
>goes first.  Many decks would be identical in Trainer makeup and would make
>decks very predictable (something that makes Magic stand out).  Also, most
>combos would become obselete (combos also make Magic stand out).  Prop 15
>would make the game a lot less interesting and would reduce the shock value
>of a play that would currently be surprising.
>
>     Next is Prop 2T, the better of the plans.  It states that the player
>wouls not be able to play more than two Trainers a turn.  This seems okay,
>and in fact it would stop many broken combos (the biggest one being Imposter
>Oak's Revenge/ Rocket's SneakAttack/ The Rocket's Trap).  But, say you have a
>play that would ensure you a win, but isn't a combo.  You play Energy Removal
>on your opponent's Wigglytuff and Gust of Wind out a Scyther with 20 HP left.
>  You want to Special Punch for the KO, but can't because you can't play the
>PlusPower needed to win.  As you see, this causes some problems, also.
>
>     What I would do is create a system similar to Magic where you restrict
>and/or ban certain Trainers.  For example, restrict The Rocket's Trap and
>Imposter Oak's Revenge so it is harder to get the Trapper combo off.  Many
>people also feel Super Energy Removal, Computer Search, and Item Finder
>should be banned or restricted, as they are in Japan.  This would not only
>make it a little easier when deciding what to put in a deck, but would also
>make it easier to have low-trainer decks.
>
>     Thank you for hearing me out on this subject.  This was just my opinion,
>but from what other Pokemon TCG players are saying, it seems like they aren't
>in favor of these changes either.  If you like, you can give any input you
>have or reasons I may not know for these changes  to me.
>
>-Shaun Rogers