>
>Received: from Deathscythe72285@aol.com
>
>Subject: Email to WotC about Prop 15 and 2T
>
>
>Dear Wizards,
>
> I have read that you are thinking about changing
the environment of
>Pokemon TCG due to the dominance of Trainer heavy decks and BBP (Big Basic
>Pokemon). The two plans I've heard of are commonly called Prop 15 and
Prop
>2T. I can see why you would want to do this, but in my opinion, I
think it
>would greatly reduse the skill needed to play and increase the luck, making
>players of other collectible card games, such as Magic: The Gathering and
>Legends of the Five Rings not be attracted as much. I'm writing this
to
>explain my point of view on why this would not be a good move.
>
> I'll talk about Prop 15 first. Prop 15 would
make it so no deck could
>not have more than 15 Trainer cards in their deck. This is the worse
of the
>two plans. Most decks use 8-12 slots for card drawing and searching
Trainers
>such as Bill, Professor Oak, COmputer Search, and Item Finder. Many
people
>would use the Trainer slots for this and wouldn't be able to put anything
>else in. This would make the game a very dull turn-by-turn game where
>whoever gets their big evolutions out first wins. You would also have
little
>or no chance to recover from a bad draw or losing the coin flip to see who
>goes first. Many decks would be identical in Trainer makeup and would
make
>decks very predictable (something that makes Magic stand out). Also,
most
>combos would become obselete (combos also make Magic stand out). Prop
15
>would make the game a lot less interesting and would reduce the shock value
>of a play that would currently be surprising.
>
> Next is Prop 2T, the better of the plans. It
states that the player
>wouls not be able to play more than two Trainers a turn. This seems
okay,
>and in fact it would stop many broken combos (the biggest one being Imposter
>Oak's Revenge/ Rocket's SneakAttack/ The Rocket's Trap). But, say you
have a
>play that would ensure you a win, but isn't a combo. You play Energy
Removal
>on your opponent's Wigglytuff and Gust of Wind out a Scyther with 20 HP
left.
> You want to Special Punch for the KO, but can't because you can't
play the
>PlusPower needed to win. As you see, this causes some problems, also.
>
> What I would do is create a system similar to Magic
where you restrict
>and/or ban certain Trainers. For example, restrict The Rocket's Trap
and
>Imposter Oak's Revenge so it is harder to get the Trapper combo off.
Many
>people also feel Super Energy Removal, Computer Search, and Item Finder
>should be banned or restricted, as they are in Japan. This would not
only
>make it a little easier when deciding what to put in a deck, but would also
>make it easier to have low-trainer decks.
>
> Thank you for hearing me out on this subject.
This was just my opinion,
>but from what other Pokemon TCG players are saying, it seems like they
aren't
>in favor of these changes either. If you like, you can give any input
you
>have or reasons I may not know for these changes to me.
>
>-Shaun Rogers