Once again, the Merc is forced to fight back against the evils of rants,
anti-bannings, and other things under the sun.
The first thing that got to me was Choccobo's article "Banning
Archetypes," who stated, and I quote (with little censorships here and
there):
"I would just like to say some things to all the people who have been
complaining, copmlaining, complaining, saying that banning or restricting cards
is the only way. This is STUPID! If you ban a card, another card will
just take its place. Eg: Hitmonchan will be replaced with Base or Rocket Machop,
Scyther by Jungle Weepinbell, Electabuzz by Dark Electrode, etc. Sure, I know
all the replacements are ----, but SO IS BANNING! If cards are banned, they will
be replaced. Then the replacements will be banned, and pretty soon, people will
just stop going to organized tournaments because there is nothing left to play
with."
Now I know you are all sick of my "in Magic" this and that talk, but I
am gonna do it again anyway. And do you know why? Cause I am sick of
people who do this kind of recessive and repetitive journalizing. Banning
a card usually means a replacement or a dead archetype. That fact has been
known "in Magic" for a while. But note that the replacement will
never be as broken as the banned card. Base Set Machop ain't Hitmonchan.
Dark Electrode ain't Electabuzz. Scyther DEFINATELY ain't Jungle
Weepinbell..
Since the replacement ain't as broken as the original, it will not get banned.
Wizards has never "chain-banned" cards ever! That is to say,
ever ban one card, ban it's replacement the following month, then banning the
replacement's replacement the following month, etc.
Now I know I shouldn't say such things. After all, a lot of you guys are
kiddies. You don't play Magic because of it's "demonic" or
"complicated" demeanor. In Magic, broken decks are a lot more
complicated than the broken decks in Pokemon.
"Haymaker" reminds me of Magic's "Sligh" deck; deck that
utilized cheap but big creatures backed up by a lot of burn, or cards made to
kill opponent's creatures and hurt opponent faster, kind of like an instant
Pokemon extermination tactic. But unlike Pokemon's Haymaker, Magic's Sligh
is not broken. Sligh is made to kill the opponent by turn five or less.
In Pokemon, that might seem fast, but in Magic, it is usually two turns too slow
to compete against the real broken decks.
Pokemon's biggest flaw is the high amount of beatdown decks and the low amount
of control decks. I know there are a few decks like the Dark Vileplume
decks and Trappers, but Dark Vileplume ended up to be too slow to go against
conventional Haymaker/Trapper combo variants by one turn. And let's face
it. In Magic, there are a lot of great card drawing spells, but most go to
blue, and most don't work as efficiently and don't go into every deck such as
Trainers like Oak.
Propositions as Constructed tournament formats? Not very good. First
off, Magic doesn't have "propositions." We have our tournaments
by cycling cards. Example: If there were to be a Type I (Classic) in
Pokemon, every set would be legal. I would think a few cards would be
banned. Type II (Standard) would be Base Set 2 (which is completely messed
up), Gym Heros, Team Rocket, and Fossil. As the next expansion comes in,
Fossil will be gone. Afterwards, Team Rocket. If a new Base Set came
in, it would replace the former. Don't expect this to happen any time
soon. Block format? Can't be done.
That's my two cents. That is it. Next time, I will write a stragety.
Mercury Crusader (A.K.A. The Self Proclaimed "Greatest Water Pokemon
Trainer," Team Rocket supporter, and now "SUPER CONSERVATIVE!!!")
themerc@angelfire.com
"Stylin' and profilin' only the way a Horseman could..."