Hey... In an attempt to get back into the
game, I'm going to revise the team building guide some.
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First of all, here are some links regarding EVs. I
HIGHLY recommend that you read both of these...
An In-Depth Explaination of EVs by Serebii.net
Fallen Ronin's "The Fine Art of Stat Manipulation
Also, on Serebii, look for "Individual Values" and read
that article.
Once you have that over with, you should have a fair
amount of knowledge. Email me any questions you have
about these things after you've read them.
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Here are the Natures you will likely be using most
through out your time playing the game:
Adamant: +Atk -SAtk
Brave: +Atk -Spd
Naughty: +Atk -SDef
Modest: +SAtk -Atk
Quiet: +SAtk -Spd
Timid: +Spd -Atk
Jolly: +Spd -SAtk
Bold: +Def -Atk
Impish: +Def -SAtk
Calm: +SDef -Atk
There are others, but you usually won't use them
competitively.
Here are the types of attacks:
Physical attacks are attacks from the following types
that deal damage: Normal, Fighting, Flying, Ghost, Rock,
Ground, Bug, Poison.
Special Attacks are attacks from the from the following
types that deal damage: Psychic, Electric, Ice, Fire,
Grass, Water, Dragon.
Please inform me if I miss anything. I'm kinda in a
hurry. lol
When you make your team, always keep in mind the role
that your Pokémon will play. Whether it's healing your
team, inflicting status ailments, or simply attacking
full-on, it will have a certain way that it's used best,
and some natures that will help it more than others.
Here are the natures for common roles in your team,
along with a brief description of the role and an
example of that Pokemon.
Physical Sweeper: A Pokémon that is mainly used
to attack using physical attacks. Usually, when using a
Pokemon of this type, you'd want a nature that increases
Attack or Speed. Sometimes (rarely), you'll want a
Defense or Special Defense Raising Nature. You would
also want to pour EVs into Attack, Speed, HP, and/or the
defenses.
Special Sweeper: Same as a Physical Sweeper, but
with special Attacks. You'll want to use a nature that
increases Special Attack or Speed, sometimes Defense or
Special Defense. EVs go to Special Attack, Speed, HP,
and/or the defenses.
Tank: A Pokémon that can take a lot of damage, or
sustain heavy hits easily. It is usually some sort of
wall. Skarmory and Blissy are considered some of the
best walls, but have lost some power recently. I like
Claydol for reasons I'll explain later, and Weezing,
though I never use him. Tanks usually want a Defense or
Special Defense Raising nature. You almost always want
to put your EVs in HP, Special Defense, Defense, and
sometimes enough speed to beat out some slower Pokémon.
If your Pokémon is a Physical Wall/sponge, the EVs go in
Def, and vice Versa for Special Walls/sponges.
Baton Passer: A Baton Passer is a Pokémon that
uses Baton Pass to pass along stat increases gained
through abilities or through moves such as Swords Dance
or Calm Mind, or pass along moves such as Mean Look and
such. They usually either have high Defence/HP, like
Umbreon or have really high speed, like Ninjask. You
aren't usually attacking with them, so use a Defense or
Speed increasing Nature. Put EVs in HP, Defense, Special
Defense, and/or Speed. If you plan on attacking with
them, usually only use one attack, such as Hidden Power
[Bug] on Ninjask. Umbreon NEVER attacks. I'll e-smack
you if you ever try that.
HM Slave: A Pokémon that use used in your party
simply to have four HMs. You don't use them in battle,
you don't waste TMs on them, and you NEVER use them on
NetBattle. I usually use two in my party, Linoone and
Tropius. Together, they learn every HM except for Dive
and Waterfall, which, coincidently, are the least used
HM moves. Linoone also has the ability to pick up items
after battles. I usually level him up to level 91 in
Emerald, since he gets the best items at that point with
the new system implemented, but in Ruby, it doesn't
matter the level.
Ask me about others.