Ame no Murakumo no Mitsurugi
Ame no Murakumo no Mitsurugi

Ame no Murakumo no Mitsurugi – #SUDA-EN092

You can Ritual Summon this card with “Mitsurugi Ritual”. If this card is Special Summoned: You can destroy all monsters your opponent controls. When your opponent activates a card or effect (Quick Effect): You can activate this effect; your opponent can discard 1 card, or that effect is negated. If this card is Tributed: You can add 1 “Mitsurugi” card from your Deck to your hand, except “Ame no Murakumo no Mitsurugi”, then you can Special Summon this card. You can only use each effect of “Ame no Murakumo no Mitsurugi” once per turn.

Date Reviewed:  April 18th, 2025

Rating: 4.42

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Ame no Murakumo no Mitsurugi is the boss monster of the small archetype and our final card this week.

Big 3200ATK Ritual Reptile Monster, Murakumo, once Special Summoned in any fashion, is that board-wipe I spoke of. All opponent’s monsters get destroyed, and it doesn’t have to be off a Ritual Summon. Having a field-clearing effect against your opponent’s monsters, and there being a lack of battle traps played in today’s game, Murakumo likely has a clear path to the opponent’s LP. It has an effect that is a 50/50 on negation. Your opponent plays a card, you activate this effect: if they don’t discard a card then their card is negated. It won’t destroy, so it isn’t the best at stopping monsters since they’ll still be on the field, but negation is negation. The discard could end up helping your opponent and then they still get their effect, so there’s uncertainty with this effect. The less cards your opponent has the easier this effect will be to be in your favor.

Now, onto the tribute effect. Tribute Murakumo in any way and you get a Mitsurugi search from the Deck, minus itself of course. Then, Murakumo will reborn itself, triggering its Raigeki ability. This with Great Purification or Mitsurugi Prayers (Quick Play) is a 1-2 punch your opponent isn’t going to be able to recover from. After that, you’ll have a search, Murakumo back on board with its 50/50 negate ability and your opponent will have lost their monsters. No matter how you look at this monster, it will benefit you however you use it.

Ame no Murakumo no Mitsurugi is the boss monster for a reason. Its raw power is good in battles, its negation is balanced because your opponent can push through via discarding and it can backfire on you while still offering you the ability to potentially negate, and it gets a Mitsurugi card when tributed but immediately comes back which is the whole strategy of the archetype. Virus cards like Eradicator Epidemic and Deck Devastation could be tech choices for this card and archetype against archetypes that heavily use smaller monsters or are heavy on Spells/Traps. As is, pretty powerful being able to board-wipe each turn, bring itself back, and get a search all in one go.

Advanced- 4.5/5      Art- 4.5/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

The week ends off with one of the two Mitsurugi Rituals we have, with the choice going to the main boss of the archetype: Ame no Murakumo no Mitsurugi.

Ame no Murakumo is a Level 8 DARK Reptile Ritual with 3200 ATK and 800 DEF. Pretty big ATK on a Level 8, DARK is great, and Reptile is still solid. You can Ritual Summon this with Mitsurugi Ritual, of course, which I don’t remember a card that makes a line like this necessary on Rituals to this day, but I digress. If this card is Special Summoned, you can destroy all monsters the opponent controls, so a Raigeki is pretty strong. When your opponent activates a card or effect, you get a Quick Effect to negate that effect unless the opponent discards a card. Never something you’d want to see as a primary effect, but there’s more to it that makes this card good, and its either a negate or a hand rip at least. Finally, if this card is tributed, you can add a Mitsurugi card from your Deck to your hand (besides this), then you can Special Summon this card (of course if it was properly Ritual Summoned first). Nice search effect to get a card that can start a combo for next turn, or keep the current combo going, and reviving it is good when you tribute it on the opponent’s turn to pull off a Raigeki on their turn. HOPT on each effect. Ame no Murakumo is a strong archetypal Ritual for the Raigeki effect you can keep using if you keep tributing and reviving it, plus the negate or discard you put on the opponent is solid, especially if the opponent is running out of cards in hand and the negate is more likely to go through. It’s a Ritual you can summon from the Deck, as well as use materials from the Deck to summon it, so you don’t need to max it out, but it’s so strong you want more than 1 just in case sometimes.

Advanced Rating: 4.25/5

Art: 4.5/5 I wonder if the artwork on the Spells and Traps warn us about this guy?


Mighty Vee
Mighty
Vee

That’s not a Fate weapon, that’s Ame no Murakumo no Mitsurugi! The main boss monster of Mitsurugi, it’s a level 8 DARK Reptile Ritual monster to finish off the week. Thanks to being a level 8 Reptile, it’s hilariously searchable both in-house and out– in Ryzeal hybrids, you’ll usually be banking on King of the Feral Imps to access it, but in Ogdoadic hybrids and Mitsurugi proper, you can summon it from the deck fairly easily as long as you can access their new sub-boss monster, Ame no Habakiri no Mitsurugi (the card’s just that good, I have to mention it early). Statwise, Murakumo packs a slightly above-average attack stat of 3200– you already know I love having more than 3000 attack! That’s rather offset by its miserable 800 defense, but fortunately, Mitsurugi’s playstyle means that it’s not a huge issue to revive it or even summon another one.

Murakumo’s suggested Ritual Spell is, unsurprisingly, Mitsurugi Ritual, but you can also summon it with the newly-announced Mitsurugi Mirror if necessary. Murakumo’s first (of 3) hard once per turn effect triggers on Special Summon, letting you destroy all monsters your opponent controls. A simple Raigeki is still a powerful effect as a disruption, and there’s no shortage of ways to trigger it either; Futsu no Mitama no Mitsurugi can revive it from the Graveyard after you’ve properly summoned Murakumo, practically guaranteeing a monster to destroy, and Mitsurugi Prayers and Mitsurugi Great Purification can also enable it thanks to its third effect we’ll get to later. Murakumo’s second effect is a Quick Effect, responding to your opponent’s card or effect activation to force them to discard a card or that effect is negated. It’s not a reliable negate by any means, but like we mentioned with Diabolos yesterday, it can be an extremely annoying effect in longer games, especially since Mitsurugi’s endboards rarely consist of Murakumo alone. Finally, Murakumo’s last effect is shared by all of the Mitsurugi Ritual monsters so far, triggering if it’s Tributed to search any Mitsurugi card except itself then revive itself. This is how Prayers and Great Purification can enable Murakumo’s field wipe as a disruption, since you can either simply Tribute Murakumo directly or use their other effects to revive it. The search is a cherry on top; while you’ll usually want to use the other 2 Mitsurugi Ritual monsters as Ritual fodder instead, Tributing Murakumo will at least get you follow-up for next turn. Mitsurugi’s wave 1 already had solid fundamentals, and between the banlist and the second wave, I honestly see it as a potential rogue if not Tier 2 contender in the upcoming Alliance Insight format, though you’ll have to be wary of Maliss, which will give you a rough time if it banishes enough of your key cards. We shall see! I’ve seen many lists, including Ryzeal hybrids, run it at 2 copies, which seems to be the magic number in case a copy ends up being banished. Opening it isn’t the end of the world either since you’ll still be able to use materials from the deck through Mitsurugi Ritual. Gotta love that card!

+Extremely searchable through Mitsurugi, Ogdoadic, and generic Reptile cards
+Can be easily and constantly revived to trigger its field wipe
-Reliant on other cards to trigger its field wipe on the opponent’s turn
-Lacks traditional protection and is vulnerable to being banished

Advanced: 4.25/5
Art: 4/5 Is it weird that I never noticed there actually wasn’t a guy standing on the snakes? Still very imposing.


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