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Angello Vaalmonica and Dimonno Vaalmonica – Yu-Gi-Oh! Cards of the Day

Angello Vaalmonica

Angello Vaalmonica

 
Angello Vaalmonica

Angello Vaalmonica – #VASM-EN031

Pendulum Effect – Each time you gain LP while you control a Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Once per turn, when an opponent’s monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 “Vaalmonica” Link Monster.
Monster EffectIf this card is in your hand: You can discard 1 other card; take 1 “Dimonno Vaalmonica” from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 “Vaalmonica” Normal Spell/Trap from your GY; apply whichever effect on that card includes gaining LP. You can only use each effect of “Angello Vaalmonica” once per turn.

Dimonno Vaalmonica – #VASM-EN032

Pendulum Effect – Each time you take effect damage while you control a Fairy Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK for each Resonance Counter on your field.
Monster Effect – If this card is in your hand: You can discard 1 other card; take 1 “Angello Vaalmonica” from your Deck, and place this card and that card in your Pendulum Zones. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 “Vaalmonica” Normal Spell/Trap from your GY; apply whichever effect on that card includes taking damage. You can only use each effect of “Dimonno Vaalmonica” once per turn.

Date Reviewed:  January 29th, 2024

Rating: 3.25

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

This week we have a two-for-one special twice at the opposite ends of the week. We’re starting our look at the Vaalmonica archetype with two of its Pendulum Monsters: Angello and Dimonno.

Angello is the Fairy, but a DARK Attribute, while Dimonno is a LIGHT and a Fiend…off to an interesting start. Their stats are the same, and their Pendulum Effects are dependent on each other for the most part. Angello gets you a Resonance Counter when you gain LP while you have a Fiend in your Pendulum Zone (Dimonno), while Dimonno gets you a Resonance Counter when you take effect damage while controlling a Fairy Pendulum (Angello). You can stack as many Resonance Counters on either card without limit per turn. In the case of Dimonno, your “Solemn” Counter Traps are going to net you Resonance Counters while keeping field presence. In addition, there are plenty of cards that cost you LP that will work, leaving the archetype-specific cards for Angello. As scales of 3 & 5, their Pendulum Summoning potential isn’t great if you are running bigger monsters.

As monsters, each can discard a card while in the hand to search the other from the Deck and place them in the Pendulum Zone, handy if you have doubles or are in need of the other to complete your Pendulum Zone. Both can also the turn they are Normal/Special Summoned banish a Vaalmonica Normal Spell/Trap to apply an effect to their specific LP-based effect, which in turn will put a Resonance Counter on the copy of them in the Pendulum Zone.

It is great that these two monsters are tied together with their effects on both ends. They each search one another so that you will always be able to have a copy to get into your Pendulum Zone, however, their banish effect works only with the copy of themselves, and if you don’t have a copy of themselves in the Pendulum Zone, then this effect is useless to you. You should be running three of each as you’ll likely search one of the two with the other and search the other using a Pendulum search effect. Once you complete those scales you fire off the effect(s) of cards to produce as many Resource Counters as possible.

Advanced- 3/5 for both     Art- 4/5 for both

Until Next Time,
KingofLullaby



Crunch$G

We reach the final archetype of Valiant Smashers, the Vaalmonicas, and we got double to start and end the week as we first look at Angello Vaalmonica and Dimonno Vaalmonica.

Angello and Dimonno are each a Pendulum Scale 3 and 5 respectively, meaning you can Pendulum Summon any Level 4 monster. Angello Vaalmonica gains a Resonance Counter each time you gain LP and you got a Fiend in the other Pendulum Zone while Dimonno gains the Resonance Counter when you take effect damage and got a Fairy in the other Pendulum Zone, which all sets you up to summon the Link-1s when you gather 3 of these counters. Angello lets you Link Summon any Vaalmonica once a turn when the opponent declares an attack while Dimonno reduces the opponent’s monsters by 100 ATK for each Resonance Counter on the field. The ability to Link Summon at a notice like that is nice, and the ATK reduction should get a decent debuff on the opponent’s monsters. Overall alright stuff, nothing broken.

As monsters, they’re both Level 4 Pendulums with 1200 ATK and 2100 DEF, but Angello is a DARK Fairy while Dimonno is a LIGHT Fiend. Weird Type/Attribute combos, but whatever. They each let you discard a card while they are in your hand to place themselves and their counterpart immediately into the Pendulum Zones, so you always got access to the other if you only draw into one of them. They also each got effects during the Main Phase of the turn they were Normal or Special Summoned to banish a Vaalmonica Spell/Trap from the grave to appy their effects, with Angello applying the effect that involves gaining LP and Dimonno applies the effect that burns you, which makes sense for each to focus on one effect or the other, but you got to hope to control the right Vaalmonica monster if you want a specific effect from the Spell/Trap. Each effect of both are hard once per turns, of course. It’s a cute gimmick. The ability to get immediate Pendulum Scales to help Pendulum Summon any Level 4s is nice. They synergize well with LP gaining and losing effects as well, which there are a few you can use in a Vaalmonica Deck. They aren’t insane, but the fact you always have both just by drawing one of them is a positive.

Advanced Rating: 3.5/5

Art: 4/5 I can be your angel or your devil.



Mighty
Vee

This week starts our coverage of the last Valiant Smashers archetype, Vaalmonica, with a double feature of Angello Vaalmonica and Dimonno Vaalmonica. Usually I’d separate these, but they’re similar enough that they can be combined. Angello is a level 4 DARK Fairy Pendulum monster while Dimonno is a level 4 LIGHT Fiend Pendulum monster, both odd but fitting for their aesthetic. Angello has a Pendulum scale of 3 and Dimonno’s is 5, setting up a level 4 Pendulum Summon (foreshadowing an important playmaker in Legacy of Destruction). Both of them also have a meager 1200 attack but a far more impressive 2100 defense, though it still doesn’t mean too much.

Angello and Dimonno share a similar first Pendulum effect; for Angello, if you gain LP while you control a Fiend monster in your other Pendulum Zone (IE Dimonno), it gains a Resonance Counter. Conversely, Dimonno will gain a Resonance Counter if you take effect damage while a Fairy monster in your other Pendulum Zone instead. Gaining Resonance Counters is important for summoning their boss monsters, though we won’t get an efficient way of building those counters until future support. As for their unique effects, Dimonno will drop the attack of your opponent’s monsters by 100 for each Resonance Counter on your field, which will hopefully keep building up. Angello, meanwhile, has a soft once per turn Trigger Effect to Link Summon a Vaalmonica Link monster when your opponent declares an attack. Dimmono’s effect is the better one by far; even though one of their Link monsters technically has disruption, being tied to praying your opponent attacks is very silly, and you’re better off summoning their other boss on your own turn.

Angello and Dimonno have two hard once per turn effects, the first being exactly the same for both– by discarding one other card, you can place Angello or Dimonno from your hand to a Pendulum Zone, then place the other one into your other Pendulum Zone from your deck. Many people immediately saw potential in Rank 4 decks since it immediately sets up a level 4 Pendulum Summon, though in practice it’s not worth sacrificing two cards just to vomit your hand, especially when most Rank 4 decks either lock you or can already summon bodies efficiently. Instead, you’re better off sticking to pure combos, as one of the deck’s future playmakers is a level 4 monster you can effectively summon twice with a Pendulum Summon. Angello and Dimonno diverge once more for their other effects, which can only be used during your Main Phase the same turn they were Normal or Special Summoned; by banishing a Vaalmonica Spell or Trap from your Graveyard, you can copy that card’s associated effect– the LP gain effect for Angello, and the effect damage effect for Dimonno. You’re meant to banish your Spells to copy their effects and extend while gaining Resonance Counters, then banish your Traps to break boards (and gain Resonance Counters). If this sounds clunky, it is! You’re better off turning your Vaalmonica monsters into the Link bosses, though with our current support wave, it’s very difficult. Upcoming support will solve that issue, but for now you’re stuck with a very slow and awkward control deck.

+Can instantly set up a level 4 Pendulum Summon
+Snowballing Resonance Counters is very annoying for your opponent
-Very limited Pendulum engine potential
-Can’t combo by themselves
-Effects outside of setting Pendulum Scales and gaining Resonance Counters are largely useless

Advanced: 3.25/5 (Angello) 3.5/5 (Dimonno) 
Art: 4.25/5 “My child will legally purchase software!” (pretend this is a QR code)


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