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Arcana Force V – The Hierophant – #SUDA-EN004
You can discard this card; this turn, your opponent cannot activate cards or effects when an “Arcana Force” monster(s) is Summoned to your field. If this card is Summoned: Toss a coin.
● Heads: Special Summon 1 Level 4 or lower “Arcana Force” monster from your Deck with a different name from the monsters you control and in your GY.
● Tails: Special Summon 1 “Arcana Force” monster from your Deck to your opponent’s field.
Date Reviewed: February 24th, 2025
Rating: 3.67
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of
Lullaby
Hello Pojo Fans,
We’re leaping into the Arcana Force support in Supreme Darkness, an old archetype that wasn’t very playable to begin with even with some powerful monsters. Lets start with Arcana Force V – The Hierophant.
Hierophant is a Main Deck monster that you’ll be able to Normal Summon, and, like with all Arcana Force monsters, you are going to be flipping coins. You can discard Hierophant to prevent your opponent from activating cards or effects when your Arcana Force monsters are summoned to the field this turn. This is some good protection. Arcana Force monsters need to be able to at least activate their flipping coin effect(s) to try to gain advantage for you, it’s already bad enough that your whole turn can be ruined by a wrong flip, even with Light Barrier able to get you the correct flip.
Onto the coin flip effects. When you summon Hierophant you get the flip: Heads gets you a Level 4 or lower Arcana Force monster from your Deck with a different name or Tails gets you an Arcana Force monster from the Deck to the opponent’s field. Heads gets you to another Arcana Force monster which will trigger its coin flip on summon, and if you’ve got Light Barrier going you will get the best of the effects alongside Hierophant. The Chariot was able to Special Summon any monster it destroys and sends to the grave and The Empress could Special Summon an Arcana monster from your hand when your opponent would Normal/Special Summon a monster (baring the coin flips for each were Heads), but this is a far less chancy monster to thin your Deck and get you some extra bodies on board. You do have to choose something that isn’t on field or in the grave, so you can’t sadly go Hierophant into another into another to give you instant Chaos Ruler fodder.
If Tails, giving your opponent an Arcana monster isn’t completely bad. The Chariot if Tails will come back to you, and The Empress will force a discard each time you would Normal Summon/Set against her. Also, you can summon something like The Fool in Attack Position and have something to absorb massive damage from your heavy hitters like The Sun and The World. But the most likely card you’ll summon would be The World to their side because Tails will get you a card from your Graveyard to the top of your Deck, and if Heads, you’ll likely use The World on their side of the field alongside two other Arcana Force monsters of yours to summon Arcana Force EX – The Chaos Ruler. If you were running some spicy tech like Super Poly that could also be used to counter the negative effect of Hierophant to summon a generic Fusion Monster.
The archetype needs speed because you are always depending on that coin flip and while there’s more cards that can help against depending on that kind of luck, you are still betrothed to it at the end of the day. Hierophant’s discard prevents negation of your better Arcana Force monster effects and its summon effect if it hits for you will only help you get closer to summoning The World. Had the effect summoned a Level 7 and below Arcana Monster I think that would’ve been better as it could’ve gotten you anything except The World, which can be downright broken if left unchecked.
Advanced- 4/5 Art- 3/5
Until Next Time,
KingofLullaby
Crunch$G
After 17 years and only two cards of support in that time, we finally got a new batch of Arcana Force monsters to try and turn into a playable strategy and finish the actual Arcana Force tarot cards, starting with Arcana Force V – The Hierophant.
The Hierophant is a Level 4 LIGHT Fairy with 1500 ATK and DEF. Middling stats on a Level 4 monster, but LIGHT Fairy has a ton of good support. You can discard this card to prevent the opponent from being able to activate cards or effects when an Arcana Force monster(s) is summoned to your field, so we’re modernizing the support by giving all the monsters effects in the hand. This is solid to have to protect the summons and coin flip effects of all your Arcana Force, speaking of which we, of course, have one on Hierophant on Normal or Special Summon, where if you land on heads, you can summon any Level 4 or lower Arcana Force monster from your Deck with a different name from the monsters on your field or in your graveyard, and the tails effect lets you summon any Arcana Force monster from the Deck to the opponent’s field. Like most of the other Arcana Force monsters, you want to land on heads since that’s the better effect. It gets you a body out of the Deck, even if all the targets are old Arcana Force monsters with not all that great effects. If you do land on tails, you can at least summon Arcana Force 0 – The Fool to the opponent’s field in Attack Position to constantly run into it, or give them a Fusion Material for your boss monster that uses monsters on both sides of the field to summon itself. Hierophant is solid considering what we were previously working with in Arcana Force, so it’s a staple 3 of in the Deck, but we still need to hope for more modernized support to get better targets to summon from the Deck. Also, you probably would prefer to use this under Light Barrier so you can choose the effect.
Advanced Rating: 3.5/5
Art: 4/5 I don’t remember the tarot cards by heart, so I’ll trust Konami that they are accurate.
Mighty
Vee
This week we’re covering support for the notorious joke deck Arcana Force, which is…still a joke deck, but considerably more competent this time around with their new cards in Supreme Darkness. Arcana Force V – The Hierophant is first up, a level 4 LIGHT Fairy like many Arcana Force monsters, which does help enable Rank 4 Xyz in a pinch. You’ll mostly try to access it with Light Force, which we’ll get to later this week, but a litany of cards will search it, including the Arcana Force Spell lineup and Goddess of the Two Sides (though Goddess has a much more potent monster to search). Statwise, Hierophant isn’t anything special, with only 1500 for both attack and defense. Did you expect anything else?
Hierophant comes with two non-once per turn effects– that sounds a little crazy, but you’d be tearing your hair out to abuse them anyway so I can’t be too critical. The first effect will let you discard it and prevent your opponent from activating cards or effects when an Arcana Force monster is summoned, effectively granting them protection from disruptions that trigger on summon like Ghost Mourner & Moonlit Chill. It’s a neat thing to do if you have any extra Hierophants, but ultimately isn’t a huge game breaker since summon reactors aren’t extremely plentiful. Fortunately, it combos decently well with Arcana Spread’s tails effect, opening up some 2-card combo lines that aren’t RNG reliant. The more important effect is its obligatory coin flip effect, triggering if Hierophant is summoned in any way. The heads effect will let you Special Summon any level 4 or lower Arcana Force monster from your deck with a different name from monsters you control or have in your Graveyard. I’m going to go ahead and mention the tails effect as well, which forces you to Special Summon an Arcana Force from your deck to your opponent’s field. I mentioned that because you’ll summon the exact same monster regardless of the coin flip: Arcana Force VII – The Chariot! Chariot is the best target since you actually want the tails effect to give it to your opponent, turning off Infinite Impermanence and, depending on the matchup, you can even keep Chariot alive on their side of the field to turn off cards like Kashtira Fenrir. Even if that fails, you can simply summon Chariot to your own field and hope it switches over. Either way, thanks to the deck’s new boss, you’ll be able to use it as Fusion fodder regardless of which side of the field it’s on, so for all intents and purposes, both results are the same. Hierophant unfortunately can’t combo by itself, but you’ll still want to run 3 copies to field as many Arcana Force monsters as humanly possible, and if you end up with duplicates you can always discard them for a bit of protection.
+Both effects accomplish their job of fielding an Arcana Force
+Can protect against certain disruptions
-Summon is limited to level 4 Arcana Forces
-Limited combo potential on its own
Advanced: 3.5/5
Art: 3.25/5 It’s definitely a coincidence, but I had to hold myself back from interpreting the green balls as a reference to Hierophant Green…
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