Arrive in Light
Arrive in Light

Arrive in Light – #DAMA-EN050

When this card is activated: Place 1 Level 1 Dragon monster from your hand or Deck on top of the Deck. Neither player can return “Stardust Dragon”, or a Synchro Monster that lists “Stardust Dragon” in its text, from the field to the Extra Deck. If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can apply 1 of these effects, but you cannot apply that same effect of “Arrive in Light” again this turn.
● Draw 1 card.

● Special Summon 1 Tuner from your hand.

Date Reviewed:  September 15th, 2021

Rating: 2.92

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Arrive in Light is the card I’ve referenced twice in previous days, so it better live up to the hype for you guys.

Continuous Spell that at the least will act like a cost-free Feather of The Phoenix for a Level 1 Dragon. Protection against returning “Stardust Dragon”, or a Synchro Monster that lists “Stardust Dragon” in its text, from the field to the Extra Deck is protection I feel that is lacking. Destruction protection, targeting protection, that’s the good stuff, but players aren’t bouncing monsters nowadays. Years ago with Compulsory Evacuation Device and Phoenix Wing Wind Blade being popular in the game, then I’d say different. Even when Castel came into the game I’d say as much, but even Castel isn’t played really anymore.

Two different effects, only one per turn, both revolve around you Special Summoning a Synchro Monster, which you’ll be doing a lot of if you play this card. The one draw is nice, and likely the most popular effect to activate. Special Summoning a Tuner from your hand helps get around any cost(s) the Tuner may have (yesterday’s card), but you may not have a Tuner all the time, which is why it’s great Arrive in Light has two effects. Being a Continuous Spell does leave it open to being destroyed easily, so it’s good that you at least get to place a Level 1 Dragon Tuner on top of the deck, you want to get at least some value out of this card. Placing Converging Wills Dragon on top with this card, then going into a Synchro Summon the same turn to draw CWD and Special Summon it, which will net you another Level 1 Tuner on the field would be the most optimal choice. You do have the option to use a Dragon Tuner from your hand, but the only time I could see this being applicable would be if you had no other choices in your deck. There are plenty of choices to choose from in several different archetypes, so while it offers some protection to the “Stardust” archetype, Arrive in Light is made for archetypes and decks that Synchro Summon using Dragon Tuner monsters.

No real protection for the archetype, but allows you to stack a target and if you Synchro Summon you can get to that target immediately, likely leading to a bigger Synchro Summon.

Advanced-3/5     Art-3/5

Until Next Time
KingofLullaby


Crunch$G Avatar
Crunch$G

Speaking of cards we can search with Stardust Synchron and cards to make use of Converging Wills Dragon, here we have Arrive in Light.

AiL is a Continuous Spell that upon activation lets you place a Level 1 Dragon from hand or Deck on top of your Deck. Perfect to get Converging Wills Dragon there so you can draw it and use its effect, you’ll hope to place it from Deck on top of Deck, but at least we got the option in case you draw the lone copy you should be running. Placing any Level 1 Dragon can be nice as well. Neither player can return Stardust Dragon or Synchro Monsters that list said monster in its text from the field to the Extra Deck, likely to ensure Majestic Star Dragon sticks around. If a Synchro Monster is summoned, except during Damage Step, you can apply one of two effects, but you can only apply each effect once a turn. First off, you get to draw a card, which is good for Converging Wills that you likely stacked and don’t have T.G. Hyper Librarian yet to draw it, but drawing cards anyways is pretty good. Second effect lets you summon any Tuner from your hand, which is another solid effect to extend your Synchro Summoning and make your boss monsters. Overall, it’s a decent card. The mandiatory effect to place a Level 1 Dragon on top of your Deck does try to prevent this from being staple in any Synchro strategy since you can’t activate this otherwise, but even then I’m sure some Synchro Decks outside Synchrons will fit a Level 1 Dragon if they really wanted to. It’s pretty good for Synchrons, but as a 1 of since you can’t keep abusing the effects and the stacking should only be relevant once in a game considering you probably can’t fit a ton of Majestic Synchros in the Extra Deck anyways, though that space should go to other boss monsters as well.

Advanced Rating: 2.75/5

Art: 5/5 Alright, this is pretty.


Dark Paladin's Avatar
Alex
Searcy

Array of Light is a complicated, yet decent card.  Giving you an option each Turn to Draw or Special Summon a Tuner, but it’s not as easy as it may initially appear.  Upon activation, you move a Level 1 Dragon (doesn’t specify Tuner, but as said prior, it should likely be) from your Hand or Deck to the top of your Deck.  Which is good and bad.  From your Deck, it’s good, but returning a card from your Hand to redraw, even via the effect of this card is rather lacking.  Having to redraw a card like that just isn’t a good idea when it’s already in your Hand.  Plus you have to hope your opponent doesn’t mill it or something as they KNOW it’s there, but you may get to it first.  Stardust Dragon (as well as a Synchro listing said Dragon in its text) can’t be returned to the Extra Deck by either player.  Which is…nice?  I mean, it’s a protection, but Stardust alone protects itself better than that, and it doesn’t keep it from being removed from play or sent to the Graveyard, so that doesn’t seem as great as it may at a glance either.  If a Synchro is Special Summoned (by either player, any time, save the Damage Step) you can Draw a card or Special Summon a Tuner from your Hand.  Being Continuous, this isn’t likely to stay on the Field long, but if you can Draw 1 card from it (ideally not the card you placed there, so let’s say 2) you’re at least +1 off this card.  This card is overly complicated for no reason, and WANTS to be a lot better than it is.  This could work for some, while not for others, cause it certainly has a frustration aspect to it.

Rating:  3/5

Art:  2.5/5  Rather bland and boring here


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