Astellar of the White Forest – #INFO-EN013

You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster’s effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of “Astellar of the White Forest” once per turn.

Elzette of the White Forest – #INFO-EN014

You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 “White Forest” monster from your Deck to your hand, except “Elzette of the White Forest”. During your opponent’s turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of “Elzette of the White Forest” once per turn.

Date Reviewed:  September 30th, 2024

Rating: See Below

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Everyone be careful, we are entering the White Forest so don’t get lost. Love me some good lore and we start off with tow cards on this Monday, first being the younger version of the meta’s favorite waifu (Diabellstar): Astellar of the White Woods.

Astellar can Special Summon a LIGHT Tuner from the Deck at the cost of a Spell/Trap in your hand or on the field. Very handy to pull that LIGHT Tuner from the Deck after you’ve gotten use out of the Continuous Spell/Trap on the field, or are willing to give it up for said extender. Rucia or Silvy are the targets within the archetype, but we’re all thinking about Effect Veiler as well or Ghost Ogre or either of the main Cen-tur-ion monsters (especially with how Astellar activates). While all the White Forest cards will reset on the field if sent to the grave by a monster to activate an effect, any of the Sinful Spoils Continuous Spell/Trap cards work with her, as well as any monsters of yours that may have been turned into Spell/Trap cards. Interesting tech choices as well with pretty much any floodgate cards still not limited/banned, and the new Toy Box support fits perfectly with them. TLDR: you will easily get to whichever LIGHT Tuner you want from your Deck.

Whenever a Spell/Trap gets sent to the grave for a monster effect, Astellar can come back from the grave. Rciela, the Synchro version of Rucia, as well as Rucia herself do this and will Special Summon Astellar back and, with Rciela being a Tuner, enable a Synchro eight. Her friend Elzette does this as well, and Magicians’ Souls can do this to name a few. She will be using both effects in the same turn and that is why they are both once per turn.

Great start to the archetype with Astellar enabling Synchro Climbing without much cost to you. Love that her effect is a mention to her older Diabellstar version and while you won’t get a Tuner with Diabellstar, she has proven to be very effective.

Advanced- 4/5

Art- 5/5- This whole archetype has fantastic art that I just love, be ready to see 5/5

Elzette of the White Forest is Diabellze’s younger form and carries the Spellcaster Type before switching to the Illusion-Type.

Almost the same ability as her friend Astellar, however, Elzette is an extender herself rather than an enabler of extension. Send Spell/Trap to the grave to Special Summon, she pays you back with a White Woods monster from the Deck to the hand. Elzette can search out Astellar to get the combo going while not eating up your Normal Summon, which is what Astellar needs. If you have pieces already, you can search out Silvy or Rucia, and Rucia can Special Summon herself while a White Forest monster is on the field. At the very least Elzette should get Astellar, who will get one of the previously mentioned two and set up a Synchro eight. Worth noting, Elzette gets you to Astellar, who can get Silvy to the field, who then searches your RoTA for the archetype, which gets Rucia, who can Special Summon herself…Elzette can get you to a total of four on the board with minimal investment.

Elzette can add herself back to the hand during the opponent’s turn if you Special Summon a LIGHT Spellcaster Tuner. Woes of the White Forest is the way to make this happen. However, if you have Diabell, Queen of the White Woods on the field, her ability will suffice in getting Elzette back to your hand.

Her and Astellar do different things for the archetype, but they tie together nicely, as you’d expect friends (now former) to do. She searches and is an extender, while Astellar is a pure extender-producing monster. They both help the Synchro Climbing the archetype does, and Elzette can find her way back to the hand if you can Special Summon a LIGHT Tuner Spellcaster during your opponent’s turn. Doing that may very well get Astellar back to the field as well depending on what effect the LIGHT Tuner Spellcaster has.

Advanced- 4/5

Art- 4/5

Until Next Time,

KingofLullaby


Crunch$G Avatar
Crunch$G

We got more lore as we look into the pasts of Diabellstar and Diabellze in the White Forest archetype, so it’s fitting to begin the week with both the younger forms of our main characters with Astellar of the White Forest and Elzette of the White Forest.

To make this quick and less repetitive, both are Level 2 LIGHT Spellcasters with 0 ATK and DEF, not great in terms of stats, but great in terms of being LIGHT Spellcasters.

To start with Astellar’s effects, you can send a Spell/Trap from your hand or field to the graveyard to summon any LIGHT Spellcaster Tuner from the Deck, which will get you to Rucia for draw power or Silvy for a search of your White Forest backrow, and both can revive themselves by returning White Forest Synchros from the field or grave to the Extra Deck, so once you get to the Tuners, you’re set. The other effect lets you revive this card from the graveyard if you sent a Spell/Trap to the graveyard to activate a monster’s effect, which should trigger off any of your White Forest monster effects. HOPT on each effect of course, but Astellar is a great card for White Forest. It’ll get your Tuners out of the Deck and it can revive itself, and since you work with a lot of Level 6 Synchro Tuners, you should be able to summon a Level 8 Synchro with great ease. Play 3 in most White Forest builds.

Advanced Rating: 4/5

Art: 4.5/5 Best bet is that this is Diabellstar, and it cute artwork.

Now for Elzlette, you can send a Spell/Trap from your hand or field to the graveyard to Special Summon this card from the hand and then search for any other White Forest monster. This can get you to Astellar to use her effects, or any of your Tuners. Rucia might be the better Tuner to search since it does have a Special Summon effect from the hand that Elzette being on the field would make it live. Can’t search another Elzette, don’t want to skip on that. The other effect triggers during the opponent’s turn if you Special Summon a LIGHT Spellcaster Tuner, letting you add this from the graveyard back to the hand, recovering itself to use its effect again the next turn. Recovery isn’t as good, but it’s a resource back to the hand still, and the first effect being so good makes up for a lot. Elzette is another key card to White Forest, sometimes more important than Astellar. White Forest Runick would sometimes run 3 Elzette and 3 of each of the Tuners while skipping on Astellar completely, but other builds will work with all the White Forest cards. A good card, more important depending on your build.

Advanced Rating: 4/5

Art: 4.25/5 So this is Diabellze I assume, which again makes for another good artwork here.


Mighty Vee
Mighty
Vee

Much to the chagrin of a certain EU champion, the Diabellstar lore expands with this week’s coverage, the new White Forest archetype in Infinite Forbidden. We’re starting with the duo of Astellar of the White Forest and Elzette of the White Forest, both level 2 LIGHT Spellcaster monsters that you can search with Tales of the White Forest and Rciela, Sinister Soul of the White Forest as well as access with Woes of the White Forest. They also both have 0 attack and defense, so you can use Piri Reis Map, though I wouldn’t recommend it since neither of them are true 1 card combo starters on their own. Before you ask, no, they’re not good in Spright!

We’ll go over Astellar first; it has two hard once per turn effects, the first letting you send any Spell or Trap from your hand or field to the Graveyard to Special Summon any LIGHT Spellcaster Tuner from your deck. This ties into White Forest’s main playstyle, using backrow as fodder to combo and gain advantage; ideally you’d want to send White Forest names, but in a pinch you can still send tech cards like Infinite Impermanence or Runick Spells in Runick hybrids. As far as targets are concerned, while there are a lot of LIGHT Spellcaster Tuners out there, you’re much better off going for the White Forest Tuners proper, particularly Silvy of the White Forest for the backrow search. You can instantly go into a level 6 Synchro or really any level you want as long as there’s a LIGHT Spellcaster Tuner, but again, I strongly suggest sticking to White Forest names! Astellar’s other effect can trigger if a Spell or Trap is sent to the Graveyard to activate a monster effect while it’s in your Graveyard (IE most White Forest monsters), letting you Special Summon Astellar. This’ll be the main in-archetype way to get to your boss monster since their level 6 Synchro monsters are helpfully also Tuners. While it’s not a true one-card starter, White Forest decks should have plenty of discard fodder to make Astellar a consistent starter, though ironically enough topping Runick hybrids don’t play Astellar at all! 

+Kickstarts pure White Forest combos
+Can grab any LIGHT Spellcaster Tuner
-Needs a Spell or Trap to use both effects

Advanced: 4/5
Art: 4.25/5 Take off your tinfoil hats, Diabellstar has nothing to do with Aleister the Invoker.

That brings us to the other level 2 White Forest monster, Elzette, which also has two hard once per turn effects. This time, instead of an E-Tele, Elzette can Special Summon itself by sending any Spell or Trap from your hand or field to the Graveyard, then search any White Forest monster. Since this won’t take up your Normal Summon, it’s a no-brainer move to grab a White Forest Tuner then make your level 6 Synchros, though if you have enough discard fodder you could get Astellar and go off to the races. Elzette’s other effect can only be activated during your opponent’s turn, triggering if you Special Summon any LIGHT Tuner while Elzette is in your Graveyard to let you recycle Elzette back to your hand. This is meant to get you some follow-up after either activating Woes of the White Forest or using their boss monster, because unless I’m missing something, White Forest unfortunately doesn’t have a way to Quick Synchro using the hand (yet). It’s still nice, but I would’ve preferred a more straightforward play like Astellar does. I would argue Astellar is the stronger starter in pure builds, but as I mentioned Runick hybrids don’t run Astellar and play 3 Elzette instead. Go figure! I haven’t been able to sniff out the exact reason why, but it seems that Runick builds tend to have more than enough discard fodder to make Elzette an explosive starter compared to Astellar. Either way, you’ll always be playing 3 Elzette.

+Can be an extremely powerful starter with good hands
+Self-recycle helps with grinding
-Requires lots of discard fodder to start stronger combos
-Can only recycle itself during the opponent’s turn

Advanced: 4/5
Art: 4.25/5 What’s with kids these days having these big mushroom-esque jackets? Maybe that’s why Diabellze fell to the dark side…


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