
Azamina Aphes – #SUDA-EN070
(This card is always treated as a “White Forest” card.)
Target cards on the field, up to the number of Fusion and Synchro Monsters in your field and GY that are Fiend, Illusion, or Spellcaster; return them to the hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of “Azamina Aphes” once per turn.
Date Reviewed: April 9th, 2025
Rating: 3.5
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:

King of
Lullaby
Hello Pojo Fans,
Azamina Aphes is like Sinful Spoils Awakening, but has the potential to be a lot more potent with easier means.
Always treated as a White Forest card, Aphes gets the benefits of being such like being searched within the White Forest archetype. As a Trap, it is slow, but its payoff is worth the wait. You’ll need at least one Fusion or Synchro Monster in your grave, but as long as they’re an Illusion, Spellcaster, or Fiend, you’ll get to pop something back to the hand of the owner. Monsters and Spell/Trap can be targeted, you don’t need to have a specific Type of monster on field, nor does your opponent have to have a certain number of monsters. The more cards the more targets as long as you have some Fusion or Synchro Monsters that meet the card’s requirement. Avoids destruction and banishment triggers and can be at the very least an easy 1-for-1 to accomplish.
If you happen to send it to the grave for a monster’s effect you can reset it and it will not banish itself after it leaves the field. Always nice when a card can reset itself and within the White Forest/Azamina archetype you’ll have stuff like the young versions of the White Forest Main Deck monsters (Rucia, Elzette, and Astellar). Bigger monsters like Rciela, Diabellstar, and Diabell can do the same, which makes sense why this White Forest and Azamina Spell/Trap Cards often have this reset effect: no resource is lost out on.
In regards to splashability, if you run several Sinful Spoils Spell/Trap and The Hallowed Azamina as a means to get to those good Fusion Azamina monsters, this could be a fun bit of tech to use if you are able to get to it without diverting from your natural strategy.
Easier to come by than yesterday’s CoTD, and a great out for the White Forest/Azamina archetype to use against the opponent over and over depending on how many copies. This I would play over yesterday’s CoTD. You may need to set up the grave for it, but you run less risk of your opponent negating it and it doesn’t require a minimum of four monsters to be on the field.
Advanced- 3.5/5
Art- 4.5/5- It that bad? It’s not good…
Until Next Time,
KingofLullaby

Crunch$G
Next up is yet another Trap Card, this time for the Azamina portion of this lore with Azamina Aphes.
Azamina Aphes is a Normal Trap that’s always treated as a White Forest card, making it extra searchable. On activation, you can target cards on the field up to the number of Fusion or Synchro Monsters on your field or in your graveyard that are Fiend, Illusion, or Spellcaster, and return those cards to the hand. Another form of mass removal that has less of an activation condition since it doesn’t rely on the opponent in any way, just you summoning the Fusions and Synchros needed to bounce the cards you need to, which White Forest can summon enough of to get multiple bounces. We also got the same White Forest effect where we can re-set this card if it is sent to the graveyard for a Monster Effect, so making your White Forest costs free. HOPT on each effect, of course. It’s a better removal card than yesterday. More searchable being both an Azamina and White Forest card, and doesn’t rely on the opponent in any way to be able to activate while your Deck can easily get the activation condition live with being able to target multiple cards. It’s a fine addition to White Forest Azamina, easier to say to Main Deck this card.
Advanced Rating: 3.5/5
Art: 4.5/5 Don’t fall into the darkness, Diabellze.

Mighty
Vee
In contrast to yesterday’s flopper, today we get a very anticipated Trap for White Forest and Azamina hybrids with Azamina Aphes, which happens to also be treated as a White Forest card. That means, once again, there’s about a million ways to search it, but like Sinful Spoils Awakening, you’ll probably be searching it later on in your combo. Aphes comes with 2 hard once per turn effects; on activation, Aphes will let you target cards on the field up to the number of Synchro and Fusion monsters on your field and in your Graveyard (!!!) that are Spellcaster, Illusion, or Fiend, then return them all to the hand. Yep, if you read Awakening yesterday, I praised the multi bounce, and here we have one that’s even easier to pull off for even greater gain. It’s not uncommon for your bread and butter combos to have at least 2 or more valid monsters in your Graveyard, and that’s not counting leaving endboard pieces like Azamina Ilia Silvia or Azamina’s upcoming sub-boss monster. Sure, it’s also predictable, but the fact that you don’t need any monsters on the field at all makes it extremely versatile as both a disruption and a boardbreaker if you’re willing to wait a turn. Aphes’s other effect is typical for a White Forest backrow, letting you Set it directly to your Spell/Trap Zone if it’s sent to the Graveyard to activate a monster effect. As always, it’s nice as an emergency button to extend combos, but not something I’d rely on for bread and butter combo lines. Of course, disruption is not always the name of the game; that’s why Aphes is mostly seeing Side Deck play in meta builds, as Woes of the White Forest is generally a more valuable card since it spits out bodies and can even provide disruption depending on the monster you summon. Overall a very worthy 1-of Side Deck card for when you’re going first and know you need a very aggressive endboard.
+Powerful disruption that can easily bounce 3 or more cards with standard combo lines
+Extremely easy to search
-Competes with combo pieces and extenders due to White Forest already having strong disruption options
Advanced: 3.5/5
Art: 3.75/5 Don’t say it…don’t say it…!
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