Azamina Moa Regina
Azamina Moa Regina

Azamina Moa Regina – #ROTA-EN033

1 Illusion monster + 1 Level 6 or higher Fiend monster
You can target 1 Illusion monster in your GY, except “Azamina Moa Regina”; Special Summon it. When an “Azamina” or “Sinful Spoils” card or effect is activated, except “Azamina Moa Regina” (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of “Azamina Moa Regina” once per turn.

Date Reviewed:  December 6th, 2024

Rating: 3.83

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:


KoL's Avatar
King of
Lullaby

Hello Pojo Fans,

Azamina Moa Regina wraps up our week of Azamina and is the first Level 8 in the archetype we are looking at.

Requiring an Illusion monster like the others, Moa Regina also needs a Level 6 or higher Fiend monster for the Fusion Summon. Fiendsmith immediately comes to mind, not only Engraver, but the two Fusion Monsters regularly summoned in the archetype. Once summoned, Moa Regina can target an Illusion Monster in your grave and Special Summon it. Easy Special Summon of another Azamina Fusion Monster that may still be in your grave, Diabell, Queen of the White Forest, Main Deck Illusion Monsters, or even Chimera the Illusion Beast. Likely going to use this ability to summon an Azamina Fusion Monster from the grave…like the one you’ll probably use to summon Moa Regina.

Double destruction ability on either turn when you activate a Sinful Spoils card or effect, or an Azamina effect. The Fusion Monsters in the Azamina archetype easily do this, as do the Sinful Spoils Spell Cards. With the amount of Sinful Spoils Spells you can play during your turn you should have no issue getting a double pop from Moa Regina. On your opponent’s turn, you’ve got a host of Sinful Spoils/Azamina Trap Cards, as well as Azamina Debtors as a Quick-Play. TLDR: You will be popping cards left and right with Moa Regina.

Azamina Moa Regina is a monster that requires two Sinful Spoils cards with Hallowed Azamina, but can be easily Fusion Summoned if you have an Illusion Monster and a high-level Fiend. You can use your opponent’s Fiend Monsters with Super Poly or through some effect to reborn/control them, but once you get Moa Regina to the field you’ve got up to two-card destruction potential each turn and a free Monster Reborn for Illusion Monsters during your turn. A big boss monster that controls the field and gets you advantage despite no negation to its name. Once more, it revolves around triggering its best ability through Sinful Spoils effect(s) or Azamina effect(s), but it isn’t a hard thing to do.

Advanced- 4/5     Art- 4.5/5

Until Next Time,
KingofLullaby


Crunch$G Avatar
Crunch$G

We end the week off with the big Fusion for the Azamina archetype (at least until we get St. Azamina): Azamina Moa Regina.

Moa Regina is a Level 8 DARK Illusion Fusion with 3000 ATK and 2000 DEF. Strong stats and we keep DARK/Illusion like the others. Materials are any Illusion and any Level 6 or higher Fiend, so a bit more demanding than the other Azamina Fusions, but still doable. You can target any Illusion in your graveyard, besides Moa Regina, and Special Summon it. A nice option to revive any Illusion in the game once per turn. It revives basically every Azamina monster, plus some of the Chimera support like Mirror Swordknight, and there’s also Diabellze the Original Sinkeeper. When an Azamina or Sinful Spoils card or effect is activated, except Moa Regina, you get a Quick Effect to target up to 2 cards on the field and destroy them. Nice double removal you can get for playing your Deck basically, since there’s a bunch of Azamina and Sinful Spoils effects you can use on both player’s turns. HOPT on each effect, of course. Moa Regina isn’t as commonly seen, since Hallowed Azmaina requires you to send 2 Sinful Spoils to summon her, and she doesn’t offer much for Snake-Eyes (the most popular way to play Azamina). She might have a role in Chimera Illusion and will likely have a role in White Forest Azamina. She’s for sure a useful card, though more costly to summon vs other Azaminas.

Advanced Rating: 3.75/5

Art: 4.5/5 Is she supposed to be the mother of the Diabell girls?


Mighty Vee
Mighty
Vee

Ending the week is the big boss of the Azamina archetype and a new thorn in the side for Diabellstar, Azamina Moa Regina, a level 8 DARK Illusion Fusion monster. Bizarrely, its Fusion materials are an Illusion monster and any level 6 or higher Fiend– Goblin Bikers Gone Wild is currently the only lore-related monster that even fits the requirement. You’ll obviously be cheating it out with the Azamina backrow until a new monster is announced, but it’s pretty obvious they wanted to push it with Chimera (isn’t it a funny coincidence they play Fiends and Illusion monsters?), or encourage running Fiendsmith Engraver and Aerial Eater. Compared to its level 6 compatriots, Regina has a standard stat spread for a boss, with 3000 attack and 2000 defense. Azamina Ilia Silvia and Mu Rceilago should help with offensive pressure when you field them, at least.

Regina comes with two hard once per turn effects (par for course), with the first simply letting you Special Summon any Illusion monster from your Graveyard except another Regina. If you wanted to, for some reason, extend with this effect, you could, but its primary purpose is to revive Rcielago or Silvia (Azamina Sol Erysichthon for crazy people). Rcielago will have a pretty nasty stat debuff on your opponent’s monsters while Silvia will, of course, provide an omni negate that you otherwise would’ve given up if you used Silvia to climb into Regina. Helpfully, Regina can also bring back Silvia every turn, giving you another way to recycle it if The Hallowed Azamina is taken out of rotation. Regina’s other effect is a Quick Effect, triggering if you activate any Azamina or Sinful Spoils card effect except for a Regina effect, letting you target and destroy up to two cards on the field. In fringe combos, you can use this to blow up your own Silvia or Rcielago to use their search effects, though I think it’s a bit of a waste especially since you need to trigger this effect yourself in the first place. It essentially turns Silvia’s negate into a double pop and turns any of the Sinful Spoils or Azamina Quick Play Spells and Traps into disruptions, which is great since quite a few of them don’t actually do any real disruption on their own, though that can put you in awkward situations if you don’t have anything to trigger Regina. It’d be great if Regina could activate it off of its own revive effect to boardbreak, but I get why it can’t. Currently, Regina’s main issue is that with the current Azamina card pool, it’s not worth making compared to just sitting on Silvia; needing 2 fodders with The Hallowed Azamina isn’t too practical, especially with a smaller Snake-Eye or Sinful Spoils package in your deck. With the support in Supreme Darkness, it’ll be much easier to summon, which helps shore up the fact that Regina has no protection at all! It sees no play in Azamina Snake-Eye right now for good reason, but hopefully that changes with the next box.

+Potentially very strong effect for both disruption and boardbreaking
+Almost pays for itself by reviving another Azamina Fusion
-A little tricky to summon before Supreme Darkness cards despite lack of protection
-Disruption can be awkward to use  

Advanced: 3.75/5
Art: 5/5 Absolutely exquisite! It’s like an armored skeleton vine bird thing in the most beautifully creepy way possible.


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