Balancer Lord
– #MYFI-EN047
Once per turn: You can pay 1000 LP; during your Main Phase this turn, you can Normal Summon 1 Cyberse monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If this card is banished: You can Special Summon 1 Level 4 or lower monster from your hand. You can only use this effect of “Balancer Lord” once per turn.
Date Reviewed:
January 9th, 2020
Rating: 3.93
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:
King of Lullaby Hello Pojo Fans, Balancer Lord has been around longer than the Mathmech monsters, but is a card that can help them a lot. 1000LP for another Normal Summon of a Cyberse isn’t costly at all and can be part of the combo I spoke of earlier this week with Nabla. Either Main Phase gives Balancer Lord the ability to recoup your field after a bad turn. Replacing itself upon banishment gives you another monster to use and you aren’t locked into any specifications after that summon. Level 4 or lower from the hand isn’t tough in the decks Balancer Lord is played in, and in Mathmech this is all they play. Balancer Lord with Sigma or Nabla is an instant Synchro 8 or Rank 4 that can be anything, including Cyberse. Balancer Lord gives Mathmech the option to use more than just Cyberse in their Extra Deck. Even if you don’t get the Special Summon from the hand effect because you don’t have a way of banishing Lord, it doesn’t matter, it isn’t its best effect. Advanced-4/5 Art-3/5 Until Next Time |
Crunch$G With Cyberse naturally being a new type to the game, there isn’t a real Throwback Thursday option that’d be super old, but this was one of the earliest Cyberse support monsters and it helps Mathmechs, so here’s Balancer Lord. Balancer Lord is a Level 4 LIGHT Cyberse with 1700 ATK and 1200 DEF. Good stats for a Level 4 this time, and it still has a type and attribute I feel is really good. Balancer Lord once per turn lets you pay 1000 LP to Normal Summon an additional time for a Cyberse monster during the Main Phase in addition to your regular Normal Summon or Set. This can set up something like an immediate Link-2, a Rank 4, or in Mathmechs you can get a Tuner for a Level 8 Synchro, or use Nabla to tribute this for Multiplication and go for a Level 12, which is probably a preferred play in the Deck. Any card giving you an additional Normal Summon is good, and like most of those cards this one only lets you gain an additional Normal Summon once per turn. If Balancer Lord is banished somehow, you can Special Summon a Level 4 or lower monster from your hand. I like how it doesn’t have to be a Cyberse monster, but it’ll probably be a Cyberse monster anyways since this fits in with Cyberse Decks. You can get this off easily with Gold Sarc, though that’s at 1 so it wouldn’t be reliable. You could use Cyberse Wicckid in the Mathmech Deck to banish Balancer Lord to search for a Mathmech Tuner that would be able to be summoned with Balancer Lord, though it requires you to summon to a zone that Wicckid points to, but that’s easy with Mathmech Addition and/or Subtraction. The summon from the hand effect of Balancer Lord is a hard once per turn, which does make sense so you can’t over spam the board. Balancer Lord is a pretty good card for many Cyberse Decks, whether it’s a pure Cyberse strategy or Mathmechs, and it would be worth considering for any Cyberse Deck to see if it fits in well. Advanced Rating: 4/5 Art: 4.25/5 At least I can buy that this monster is a Cyberse monster. |
Alex Searcy Throwback Thursday isn’t the oldest card this week, they all can’t be, but here we have Balancer Lord. This is a Light, Level 4, Cyberese Monster, who has stats that aren’t as awful as our cards earlier this week with 1700 attack and 1200 defense, however, doesn’t have the benefit of being a Tuner. So once a turn by giving up 1000 Lifepoints, you get an extra Normal Summon of a Cyberese Monster. I think we went about that easier earlier in the week, though this is open to any Cyberese instead of a Mathmech, specifically. If removed from play, you get to Special Summon one Level 4 or lower Monster from your Hand. It literally does what it says. You pay Lifepoints as a balance for an Extra Monster, and when removed, it balances itself by giving you a Special Summon from your Hand. As said, of equal or lower level. This card isn’t as great in my opinion as Monday or Tuesday, but it can certainly still have a place in what you’re doing. It has a broader scope, so even though it isn’t Mathmech specific, per say, it certainly can be. Rating: 3.75/5 Art: 4/5 There is a little more color here, but the overall picture is still bland as a whole to me. I do like this background the most though, and I like the shield he carries. |
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