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Battle Fusion – Yu-Gi-Oh! Throwback Thursday (2014)

Battle Fusion
Battle Fusion

Battle Fusion – #DLCS-EN019

When an attack is declared involving a Fusion Monster you control and an opponent’s monster: That monster you control gains ATK equal to the ATK of the opponent’s monster, until the end of the Damage Step. You can only activate 1 “Battle Fusion” per turn.

Date Reviewed:  February 22nd, 2024

Rating: 2.75

Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.

Reviews Below:



King of
Lullaby

Hello Pojo Fans,

Battle Fusion is our Throwback Thursday choice this week in an archetype based around your Fusion Monsters fighting.

Quick-Play that requires a Fusion Monster of yours, Battle Fusion granting you the ATK equal to your opponent’s monster’s ATK is all about LP damage. Fighting Flame Dragon and Salamandra Fusion will boost a Fusion Monster you’ve got by 1400ATK, and with Battle Fusion you are now packing some serious damage potential. Your Fusion Monster should be equal or higher before your ATK boosts from the previously-mentioned cards. Add in Battle Fusion and we’re looking at likely 2000ATK more. Life Points aren’t coveted in the game but that would still be a quarter of your opponent’s LP gone in one battle. Combine that with the ability to attack again if equipped with Fighting Flame Dragon, you’re cutting their LP in half. Would be great if you could keep the ATK gain from Battle Fusion until the end of the Battle Phase, but it’s only until the end of the Damage Step. While that’s a downer for your Flame Swordsman Fusion Monster, you still likely have it boosted by other cards and another attack hopefully waiting.

Battle Fusion is an offensive and defensive card. It is meant to be used in a Fusion-based strategy that goes after the opponent’s LP aggressively through attacking. Flame Swordsman fits that bill. Use this to protect your Fusion Monster or use it to get over a stronger monster. It’s a pretty easy card to use due to its restrictive nature, but it fits for this archetype. Could always use Shrink, but with Battle Fusion being a “Fusion” card, it does have more search capability.

Advanced- 3/5     Art- 4/5

Until Next Time,
KingofLullaby



Crunch$G

Throwback Thursday this week brings us to a card Bill told me was requested a few weeks ago, so I put it here since it fit perfectly for the theme: Battle Fusion.

Battle Fusion is a Quick-Play Spell that can be activated when an attack is declared involving a Fusion Monster you control and any opponent’s monster, having your monster gain the attack of the opponent’s monster until the end of the Damage Step. It’s a guarantee to defeat an opponent’s stronger monster or a bigger push for game, it’s just most Decks like Flame Swordsman or something else like Fluffal that tries to OTK can usually already put out strong monsters to finish the game and destroy the opponent’s monsters at the same time, or they usually got effects to remove monsters they can’t destroy in battle. Also Fusion Decks that don’t OTK as consistently like Shaddoll, Invoked, and ABC can still reliably handle strong monsters. It does also hurt you got to use this when the attack is declared, giving the opponent more options to respond compared to something like Honest being used in years past. It’s at least searchable due to having Fusion in the name, but you usually search cards to perform Fusion Summons with in that case. Hard once per turn on this, since it was 2014 and they didn’t want another Honest situation where you could get ridiculous amounts of ATK. I don’t think it’s actually a bad card, it just feels win-more. A reliable way to search just this might be nice and help it see play, Jaden and Zane did both use it, so we could get weird Cyber Dragon or HERO support to search this. Otherwise, you don’t really have to run it, but it isn’t the worst card if you opt to.

Advanced Rating: 2.5/5

Art: 3/5 Where are the Fusion Monsters?



Mighty
Vee

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