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Pojo's Bleach Card of the Day
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Image from Score |
Mysterious
Opponents
Card Number:
U106
Card Type: Event
Rarity: Uncommon
Expansion: Bounts
Deck Limit: 4
Cost: 1b 1s
Card Text:
(Remove from the game after use.) Name a character.
Your opponent reveals his hand and discards all
versions of that character in his hand.
Review Date:
02.25.09
Average
Card Rating
Competitive Play::
5.00
Casual: 3.50
Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
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Orange
Hat
Guy |
Mysterious Opponent's is one of my personal
favorite cards because its usability scales with the
skill of the player. An occasional player with no
real handle on the environment will not be able to
use this call to its full effect, whereas a hardened
veteran can turn this card into a weapon of mass
destruction. Right now, this card is often better
than dropping a character on turn 1. Especially if
you go first, play your two energy and pass to your
opponent. At the end of his resource step, before
his main step begins, Mysterious Opponents can
extremely easily turn his great hand into a pile of
crap. Senna loses all her blanks, Byakuya loses his
Renjis, and if you suspect a Mod Souls deck, naming
Noba can set your opponent back 2 turns.
Also worth mentioning is a very useful side-effect
of Mysterious Opponents. Your opponent must show you
his hand before discarding everything, and that
provides you with valuable information. If you have
a game winning character to bring out but you are
scared of a QQ or a Dark Ritual, you can use
Mysterious Opponents before the fact to make sure he
doesn't have the response he needs. You can even use
two of them in the same turn if you aren't sure what
character you need to hit. You might get lucky with
the first, but you know you'll hit with the second
one.
If you aren't quite so sharp to read your opponent's
hand from just his guardian though, have no fear.
You can drop Surveillance Device on your first turn
and wait until your second turn to use Mysterious
Opponents, and you'll know exactly what to name.
Competitive Playability - 5/5 it fluctuates
depending on the meta, right now its near staple
status
Casual Playability - 3/5
Art - 2/5 |
Fled |
Not the most game-breaking card in Bleach, but
it comes close if well timed. The fact that it costs
energy puts it a step below the other staples, but
with the current and future format looking the way
it does, this card can absolutely destroy an
opponent if used at the right time. You're opponent
suddenly has to think twice sitting on a Renji,
Unleashed and 3 Renji, Pointing. While playing
around with Senna I've mulled hands with too many
Blanks on numerous occasions just to avoid ditching
it all turn 1.
Competitive Play: 5/5 - It hasn't always been - and
may not always be - but right now it's an absolute
staple. All but a few obscure top tier decks (like
Sawatari Bounts Forever) are highly susceptible to
this card. Add in the free peak at their hand and
you've got a GREAT card. Combine with surveillance
device for best results.
Casual Play: 3.5/5-Less effective against some of
the squad-based decks like 8 and 13, along with Five
and Gin. Still solid if you're thinking about what
to toss in and drawing a…blank?
Art: 3/5-It got two of those points from the pose
alone. I'm not a fan of cards with such a little
amount of color variation. Hawt Foil. |
NavyCherub |
Mysterious Opponents
Recently – no, really since theme decks became
prevalent – you can guess the character your
opponent is likely to be holding in his hand based
on the deck they are running, sometimes simply based
on the guardian they are running. Mysterious
Opponents is the perfect counter to all of these.
See a Toshiro guardian? Myst, Toshiro. Zangetsu?
Myst, Ichigo. Senna? Myst, Blank. And of course, the
all important preventing of Renji – Unleashed can be
done with this simple card. I try to use this in
every deck I build, and it wouldn’t hurt if you
tried it out too, especially now.
Competitive Play 5/5
Casual Play 4/5
Art 5/5 |
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