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Renji
Unleashed
(You may
discard a /Renji/ of any version in your party and
lower this character's energy cost by that
character's exact energy cost. You cannot modify
this character's cost except by this effect.) When /Renji/
enters play from your hand, search your deck for 3
different Squad 6 characters and put them in play.
Review Date:
02.27.09
Average
Card Rating
Competitive Play:
4.00
Casual Play: 4.00
Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
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Renji - Unleashed
Card Number: P87
Card Type: Character
Rarity: Promotional
Expansion: Portal
Deck Limit: 4
Cost: 4b 4s
Card Text:
(You may discard a /Renji/ of any version in your
party and lower this character's energy cost by that
character's exact energy cost. You cannot modify
this character's cost except by this effect.) When /Renji/
enters play from your hand, search your deck for 3
different Squad 6 characters and put them in play.
Let's start by getting Renji onto the field of play.
It is possible as early as turn 2 with a remarkably
easy set-up. Play either the Byakuya or Ichigo
guardians for the extra energy on turn 1. For your
first turn, play Renji - Sparring, Renji - New to
Town, or Renji - Pushing the Issue. On turn 2, use
Unleashed's effect to discard your first Renji from
play and play Unleashed for 5.
There are various other ways to play him other than
pyaing his cost, but however you do it, the
important factor is that he is played from your
hand. This is key because when he enters play from
your hand, he triggers a powerful effect.
If you use the Byakuya or Ichigo guardian, there are
only 2 other S6 characters you can search for:
Byakuya and Rikichi. As for Byakuya, the best choice
is Byakuya - Unstoppable, the Ultra rare from Bankai.
His effect can be used to make Renji aggressive, and
deplete any potential blockers your opponent may
have. If you do not have access to the Ultra Rare
Byakuya, using Squad 6 Captain is the best second
choice. The potential damage is nearly the same, but
it takes one turn longer to go for the kill, which
can give your opponent the valuable time he needs to
destroy your field and beat you instead.
For Rikichi, I use the Admirer version, and when he
comes into play I use the effect to search for Renji
- Pointing. If I suspect my opponent has a QQ or
something else to hurt my already in play Renji, I
might sometimes grab another Unleashed with
Rikichi's effect instead, but more often than not
Pointing is the way to go.
If you fear Renji, you have options as well. Many
Renji decks spend all their early turn energy trying
to get Unleashed in play before turn 4, and all of
these ways require having a character in play.
Self-Sacrifice is a fantastic way to remove these
characters from play before they can serve their
purpose. Other options are to get Renji out of your
Opponent's hand with cards like Careful Planning or
Mysterious Opponent, or to stop Renji from doing
damage with bounce cards, such as Balance of Souls
and QQ. |
NavyCherub |
Renji – Unleashed
This guy is a beast. Without even looking at his
ability to make himself infinitely cheaper, he’s a
turn 4 huge guy who brings three friends with him.
Byakuya – Unstoppable can come out with him, making
Renji Aggressive. Then Rikichi – Admirer hops along,
grabbing a Renji – Pointing to put in your hand,
letting Renji swing twice. While those two
characters are your only choices with most
guardians, Yamamoto and Yachiru can leave you with
plenty of others (Rukia – Battle Ready or Rangiku –
Playful, anyone?).
Unleashed is also conveniently very easy to tutor.
Tragic Accident, Enter the Hero, Repentance Cell
Guards, and Dressing Room can all be very easily
integrated into any deck focusing on bringing him
out as effectively as possible. Not to mention that
Byakuya – Surprised can bring him into play for
free; while that won’t get you his effect, you can
now swing with the Unleashed you played and then
discard him for the effect of an Unleashed in your
hand, letting him swing two more times.
He also has many weaknesses. Mysterious Opponents
hates him with a passion. I’m Sorry will prevent his
effect from going off. Dark Ritual will keep him AND
his effect from causing you any harm. Self-Sacrifice
will kill off little Renjis that make him cheaper
and that Byakuya – Surprised that will bring him out
for free.
Competitive – 4/5 – His biggest weaknesses,
Mysterious Opponents and Dark Ritual, should be
played by everyone in the meta right now, so he’s
not perfect.
Casual – 4/5 – Overall, the same ideas apply.
Art – 1/5 – It’s really bland and ugly, not to
mention that Renji is ugly in general.
-NavyCherub
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