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Soul Reaper Gang

 

Review Date: 03.13.09

Average Card Rating

Competitive Play: 1.00
Casual Play: 2.25

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


NavyCherub
Top 8
GenCon
2008
Soul Reaper Gang

The most basic of basic, this guy was used a lot in early set two. He hasn’t really been around much, recently, because he does absolutely nothing. When Retsu was released, he gained some sort of playability since he can gain Squad 4, but no one uses her, either. Next set he’ll get another chance to shine, because Shuhei’s guardian gives him a Dejected Whole-esque effect, which is looking pretty nice. Time will tell if that’s good enough, but for now, he’s not worth much.

Competitive – 1/5 – He doesn’t do…anything.
Casual – 3/5 – He can be used in Retsu decks and Soul Reaper swarm, I suppose.
Art – 3/5 – Lolwut?
Monday – Some clown.

Ray02
Soul Reaper Gang-Goofing Off:

Not much to say about these guys...

Soul Reaper Gangs don't have much of a place anymore in the world of the Bleach TCG. When they first came out in Soul Society, they were ok. A first turn character that could fit into your Body/Spirit or Mind/Body curved deck. Not to mention they were the only non-unique Soul Reapers at the time.

Nowadays their only home is in a retsu-rush type deck. Even then Soul Reaper Gang-Goofing Off looses to Soul Reaper Gang-Ready to Fight simply because Ready to Fight boost themselves.

Competitive Play- 1/5

Casual Play 1.5/5 Retsu, and maybe Shuhei, but thats not until April.

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