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Mayuri -
Trigger Happy
Review Date:
03.18.09Average
Card Rating
Competitive Play:
3.50
Casual Play: 4.75
Ratings are
based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
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Ray02 |
Mayuri-Trigger Happy
A staple in any squad 12 deck, Mayuri-Trigger Happy
is easily one of if not the best mill cards in the
entire game, and was certainly deserving of its
errata.
Although you cannot simply play him and discard
every one of your characters to discard insane
amounts of cards, but you can easily mill a TON of
cards by using his effect on one of your characters
during the turn you play him, and another during the
beginning of your opponents turn. This allows for
insanely high amounts of cards milled for 6 energy.
He also has 5 INT which gives you the option of
attacking with him and allowing you to use his
effect on himself if your opponent decides to try
and stop you.
He is an amazing cards for any squad 12 deck.
Competitive play: 4/5 He is basically squad 12 only,
but what isn't deck specific these days
Casual play: 4.5/5 |
NavyCherub
Top 8
GenCon
2008 |
Mayuri - Trigger Happy
This is one of the better Mayuris out there. He can
bomb his own guys to mill a ton of cards, and his
stats aren't too shabby either. His ability can
launch you toward the end game really fast, and it's
even better when you plan on using Utter Destruction
since you won't lose nearly as much.
Unfortunately, he's lost his effectiveness over time
since various cards hate on him (QQ, Path up the
Hill, etc.). However, he is very good for what he
plans on doing.
Competitive - 3/5 - If you're running mill, he's
pretty much a necessity.
Casual - 5/5 - He's way better here. |
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