
Blue-Eyes Ultimate Spirit Dragon – #SDWD-EN043
2+ Tuners + 1 non-Tuner “Blue-Eyes” monster
Your opponent cannot banish cards from your GY. You can only use each of the following effects of “Blue-Eyes Ultimate Spirit Dragon” once per turn. When a card or effect is activated on the field (Quick Effect): You can negate the activation, and if you do, this card gains 1000 ATK until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 LIGHT Dragon monster from your GY, except “Blue-Eyes Ultimate Spirit Dragon”.
Date Reviewed: April 25th, 2025
Rating: 4.0
Ratings are based on a 1 to 5 scale. 1 is awful. 3 is average. 5 is excellent.
Reviews Below:

Crunch$G
The week ends off with Blue-Eyes Spirit Dragon getting a massive upgrade in the form of Blue-Eyes Ultimate Spirit Dragon.
Ultimate Spirit Dragon is a Level 12 LIGHT Dragon Synchro with 3500 ATK and 4000 DEF. Strong stats for any monster, and LIGHT/Dragon is still great. Synchro Materials are any 2+ Tuners along with a non-Tuner Blue-Eyes monster. Neo Kaiser Sea Horse helps to properly Synchro Summon this card, but mostly it’ll be summoned off of Blue-Eyes Spirit Dragon, and hopefully you can summon Crimson Dragon off another Spirit Dragon to get to Stardust Sifr Divine Dragon so this isn’t destroyed at the end of the turn. Your opponent cannot banish cards from the graveyard, which can be disruptive for several different strategies and cards, certainly prevents you from getting hit with Bystials if this comes out beforehand. The remaining effects are each a HOPT, the first being a Quick Effect when a card or effect is activated on the field, letting you negate the activation and give this card a 1000 ATK boost for the turn. It isn’t a full omni-negation, but it’s about as close as possible hitting any card or effect on the field. You also don’t destroy the card sadly, but this does reach the 4500 ATK of Blue-Eyes Ultimate Dragon if it is in Attack Position, though it’ll likely inititally be in Defense due to base Spirit Dragon. The last effect triggers upon destruction, letting you revive any LIGHT Dragon from your graveyard besides Ultimate Spirit Dragon, so after its time on the field ends from Spirit Dragon’s effect, you get the Spirit Dragon back for all its effects besides being able to tribute itself to summon another copy of this. It’s a nice boss monster for Blue-Eyes, especially if it sticks around due to actually Synchro Summoning it or using Stardust Sifr for protection from Spirit Dragon destroying it, but even for a turn this can get the job done for when it goes back to your turn to finish the game with your big dragons. It’s mandiatory in the Blue-Eyes Extra Deck, it’s a very strong card no matter how long it stays around.
Advanced Rating: 4/5
Art: 4.5/5 Original Spirit Dragon is preferred, in my opinion, but the details from it remain here to make a cool looking monster.

Mighty
Vee
You know you can’t go a single nostalgia support wave without another evolution for Dark Magician or Blue-Eyes White Dragon, and this time, it’s the next stage of Blue-Eyes Spirit Dragon with Blue-Eyes Ultimate Spirit Dragon. Ultimate Spirit has a rather tall order of requiring any 2 or more Tuners and a non-Tuner Blue-Eyes monster, which means you’ll generally require 3 to 4 of the Blue-Eyes Tuners to make it. Neo Kaiser Seahorse helps a little with making it the old-fashioned way, though the easiest way to make it by far is, of course, simply cheating it out with the original Spirit. Conveniently, it’s also a level 12 target for Crimson Dragon to tag out into a level 12 juggernaut like Crystal Clear Wing Synchro Over Dragon, Stardust Sifr Divine Dragon, or Cosmic Blazar Dragon. Much like how the original Spirit has an emphasis on defense rather than offense, Ultimate Spirit packs a well above-average 3500 attack and an impressive 4000 defense– overall fantastic stats, even if they’re not as overwhelming as the other members of the Ultimate family.
Once again adding to the anti-Graveyard theme, Ultimate Spirit trades in its Graveyard negate for a floodgate, preventing your opponent from banishing from the Graveyard. Much like in 2016, this coincidentally happens to put a monkey wrench into several tiered decks this format; Maliss has pivot into combo lines that don’t banish from the Graveyard, as well as stopping Bystials as extenders (though they can still ruin you as Hand Traps before you summon Ultimate Spirit). Crystron is a lesser threat, but is also in a lot of trouble without the Graveyard effect of Crystron Tristaros. Other than that, Ultimate Spirit has 2 hard once per turn effects; the first is an omni negate with a twist, a Quick Effect that responds to any card or effect activation (on the field, for some reason) to negate the activation and boost Ultimate Spirit’s attack by 1000 until the end of the turn. I have mixed feelings on this, because while it’s still a good negate, restricting it to the field instead of the hand or Graveyard feels weird– on top of that, it doesn’t destroy either. Removal is very powerful in this meta due to tiered decks being able to play through negates as long as they have bodies, but I guess they didn’t want to make Ultimate Spirit too strong for something you can cheat out. Finally, Ultimate Spirit’s last effect triggers if it’s destroyed by battle or card effect (that is, by Spirit’s drawback for cheating it out), letting you Special Summon any LIGHT Dragon from your Graveyard…except itself! It would’ve been fantastic if Ultimate Spirit could revive itself, but alas, at best you’re getting back Spirit so that it can cheat out another copy, and even then it can’t since Spirit doesn’t properly Synchro Summon. I wouldn’t mind as much if Ultimate Spirit was easier to recycle. Ultimate Spirit has a couple of weird quirks that keep it from being an amazing boss monster, but I can understand it because it’s so easy to cheat out. Your bread and butter endboard is often sitting on Blue-Eyes Spirit Dragon with either Ultimate Fusion or Majesty of the White Dragons set up (sometimes with Primite Drillbeam or Hieratic Seal of the Heavenly Spheres) ready to tag into Ultimate Spirit, or 2 Spirits to tag into Ultimate Spirit and Crimson Dragon to bring out another level 12 Synchro (Sifr will even protect itself. Yahoo!). Because it’ll usually blow itself up because of Spirit, you’re meant to play multiple copies; many choose to play 2 Ultimate Spirits, though you can play 3 if you want to feel a little safer.
As an addendum, while many bemoan the idea of Blue-Eyes being meta again, I appreciate what Konami has done here; pure Blue-Eyes is a pretty cheap deck that’s remarkably easy to play, and you get a lot of solid staples in the structure deck! If you want to dive into competitive, you’ll eventually be able to upgrade it with the Primite engine as well. Now if only Primite wasn’t so expensive…
+Solid floodgate and negate can provide decent disruption all on its own
+Extremely easy to summon through Blue-Eyes Spirit Dragon
-Difficult to make manually if you want it to stay on the field
-Poor recyclability for a monster that often gets destroyed
Advanced: 4/5
Art: 3.25/5 I get what they were going for but I’m not a huge fan of the execution, the base of the necks is a mess! But the colors are pretty.

King of
Lullaby
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