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Carapace Mutant Deity, Machining Destroyer – Throwback Thursday

Carapace Mutant Deity, Machining Destroyer
Carapace Mutant Deity, Machining Destroyer

Carapace Mutant Deity, Machining Destroyer
– #G-FC01/022EN

[Stride] (Released when both players’ vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down. [ACT](VC)[1/Turn]:[Counter Blast (1)-card with “Machining” in its card name] If you have a heart card with “Machining” in its card name, choose one of your opponent’s rear-guards, and that unit cannot [Stand] during your opponent’s next stand phase. Then, if the number of rear-guards you have with “Machining” in its card name is four or more, choose one of your opponent’s vanguards, and that unit cannot [Stand] during your opponent’s next stand phase.
 
Date Reviewed: August 16, 2018
 

Rating: 2.75

Ratings are based on a 1 to 5 scale.
1 is bad. 3 is average.  5 is great.

Reviews Below:


Saikyo
Cardfighter
R

Carapace Mutant Deity, Machining Destroyer

Had to pick this one due to V Series Stag Beetle making this much more fun. Now of course I wouldn’t rate Machining as an all-time great in Premium, considering it still needs the old low-shield, 5k power granting triggers for consistency but paralyzing the Vanguard is still a decent strategy in its own right, considering not even Tarna can fix it since Alfred still needs to be standing to Superior Ride. 

Power-creep inevitably hit this card but you could do worse. Megacolony has like Overwhelm and that’s about it, so…

2.75/5

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