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Golden Beast Tamer
- #EB01/004EN
Date Reviewed:
April 11, 2013
[CONT](VC/RC):Restraint (This unit cannot attack.)
[ACT](VC/RC):[Soul Blast (3)] This unit loses "Restraint" until end of turn.
[CONT](VC):During your turn, all of your «Pale Moon» rear-guards in your front row get [Power]+3000.
[AUTO]:When this unit is placed on (VC), choose a «Pale Moon» from your soul, and call it to (RC).
Ratings
Summary
Rating: 1.50
Ratings are based
on a 1 to 5 scale.
1 being the worst.
3 ... average. 5 is the highest rating.
Back to the main COTD
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Elliot
"Gale" Gaylord |
Why hello there, madam. Can you explain to me why
you're so much worse than your kindred?
Golden Beast Tamer has a couple seriously awesome
skills, but they come with a seriously dreadful
handicap. If you don't Soul Blast 3 each turn, she's not
attacking, and bear in mind that this is global - you'll
have to pay that cost for each copy in play, no matter
what circle they're on. It's not pretty and ensures that
even a single Golden Beast Tamer won't be deployed for
more than two turns, tops.
Superior calling a chimera upon ride is solid,
especially since Barking Cerberus and Midnight Invader
are already universal staples for just about any Pale
Moon deck and will easily be part of the soul due to
riding or soul charging. A 3K buff to both of your
outside columns works wonders, too, as you can easily
break the 21K and 23K offensive benchmarks even if you
couldn't before.
Simply put? Golden Beast Tamer, much like Exculpate, has
a niche but can't be part of your central strategy. Just
appreciate what it can do for you every once in awhile.
2/5
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WarLycan36
Go Rogue,
Go Pro
YouTube
Page |
What's up, you guys?! We're now in the waning part of
our Extra Pack 1 week, and ler's see what we have this
time...
Golden Beast Tamer
Power: 10000
Grade 3
Clan: Pale Moon
Race: Human
[CONT](VC/RC):Restraint (This unit cannot attack.)
[ACT](VC/RC):[Soul Blast (3)] This unit loses
"Restraint" until end of turn.
[CONT](VC):During your turn, all of your «Pale Moon»
rear-guards in your front row get [Power]+3000.
[AUTO]:When this unit is placed on (VC), choose a «Pale
Moon» <Chimera> from your soul, and call it to (RC).
...ANOTHER Grade 3 with Restraint, and this one has
only 10000 power?! Really?! *sighs*...alright, let's see
how she loses Restraint...you need to Soul Blast 3
cards?! REALLY?! Why?! You know, it's cards like these
that make me wonder why they were even made in the first
place. Her other skills don't compensate very much
either seeing how it's only your front line rear-guards
that get the boost; why couldn't she gain the boost
also? It would've made this a bit more reasonable! As
for it's last skill, it must be a Chimera race Pale
Moon?! How specific can you get with this card?! This
can only get:
Dreamy Ammonite (Bad)
Barking Cerberus (Probably your best option)
Dreamy Fortress (Bad)
Barking Manticore (Mediocre)
Mistress Hurricane (Why?!)
Midnight Invader (Other good choice)
So out of the 6 choices, only 2, maybe 3, of them are
worthwhile, but that wouldn't make the card itself any
better. As far as I see it, this card is just plain bad
with them having SO many better options!
Rating: 1/5
Next time: I'm trying not to be stagnant here!
Go Rogue, Go Pro!
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